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40     This includes a reference to the device itself, and a stack of matrix/clip
101 /** save the matrix state, restoring it on restore() */
118 /** This call saves the current matrix, clip, and drawFilter, and pushes a
122 When the balancing call to restore() is made, the previous matrix, clip,
156 modifications to the matrix/clip/drawFilter state since the last save
162 /** Returns the number of matrix/clip states on the SkCanvas' private stack.
174 /** Preconcat the current matrix with the specified translation
181 /** Preconcat the current matrix with the specified scale.
188 /** Preconcat the current matrix with the specified rotation.
194 /** Preconcat the current matrix with the specified skew.
201 /** Preconcat the current matrix with the specified matrix.
202 @param matrix The matrix to preconcatenate with the current matrix
205 virtual bool concat(const SkMatrix& matrix);
207 /** Replace the current matrix with a copy of the specified matrix.
208 @param matrix The matrix that will be copied into the current matrix.
210 virtual void setMatrix(const SkMatrix& matrix);
212 /** Helper for setMatrix(identity). Sets the current matrix to identity.
234 matrix, clipRegion() assumes its argument is already in device
257 transformed by the current matrix).
271 current matrix, would lie completely outside of the current clip. Call
276 @return true if the rect (transformed by the canvas' matrix) does not
282 current matrix, would lie completely outside of the current clip. Call
289 @return true if the path (transformed by the canvas' matrix) does not
475 specified paint, transformed by the current matrix. Note: if the paint
488 /** Draw the specified bitmap, with the specified matrix applied (before the
489 canvas' matrix is applied).
503 NOT transformed by the current matrix. Note: if the paint
572 @param matrix (may be null) Applied to the text before it is
577 const SkPath& path, const SkMatrix* matrix,
587 @param matrix The canvas matrix
591 const SkPath& path, const SkMatrix* matrix);
665 affected. The filter is saved/restored, just like the matrix and clip.
674 matrix and clip.
682 /** Return the current matrix on the canvas.
684 @return The current matrix on the canvas.
727 const SkMatrix& matrix() const;