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Lines Matching refs:rand

54     // rand_s is incredibly slow on windows so we fall back on rand for Math.random
55 return (rand() + (rand() / (RAND_MAX + 1.0))) / (RAND_MAX + 1.0);
96 uint32_t part1 = rand() & (RAND_MAX - 1);
97 uint32_t part2 = rand() & (RAND_MAX - 1);
98 uint32_t part3 = rand() & (RAND_MAX - 1);
99 uint32_t part4 = rand() & (RAND_MAX - 1);
100 // rand only provides 15 bits on Win32
123 uint32_t part1 = rand() & (RAND_MAX - 1);
124 uint32_t part2 = rand() & (RAND_MAX - 1);
125 // rand only provides 31 bits, and the low order bits of that aren't very random