Home | History | Annotate | Download | only in sunspider-0.9.1

Lines Matching refs:triangles

182     this.triangles = a_triangles;
191 for (i = 0; i < this.triangles.length; i++) {
192 var triangle = this.triangles[i];
247 for (i = 0; i < this.triangles.length; i++) {
248 var triangle = this.triangles[i];
317 var triangles = new Array();//numTriangles);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl);
334 triangles[i++] = new Triangle(tbl, tbr, bbr);
335 triangles[i++] = new Triangle(tbl, bbr, bbl);
336 // triangles[i-1].material = [0.7,0.2,0.2];
337 // triangles[i-1].material.reflection = 0.8;
339 triangles[i++] = new Triangle(tbl, tfl, bbl);
340 // triangles[i-1].reflection = 0.6;
341 triangles[i++] = new Triangle(tfl, bfl, bbl);
342 // triangles[i-1].reflection = 0.6;
344 triangles[i++] = new Triangle(tbr, tfr, bbr);
345 triangles[i++] = new Triangle(tfr, bfr, bbr);
347 triangles[i++] = new Triangle(tbl, tbr, tfr);
348 triangles[i++] = new Triangle(tbl, tfr, tfl);
350 triangles[i++] = new Triangle(bbl, bbr, bfr);
351 triangles[i++] = new Triangle(bbl, bfr, bfl);
375 triangles[i++] = new Triangle(fbl, fbr, ffr);
376 triangles[i-1].shader = floorShader;
377 triangles[i++] = new Triangle(fbl, ffr, ffl);
378 triangles[i-1].shader = floorShader;
380 var _scene = new Scene(triangles);