Lines Matching refs:animations
43 // Toss the refs to all animations
51 // Clear the renderers from all running animations, in case we are in the middle of
137 // For accelerated animations we need to return a new RenderStyle with the _current_ value
186 // Nothing to do if we don't have any animations, and didn't have any before
194 if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) {
195 // The current and target animations are the same so we just need to toss any
202 // Mark all existing animations as no longer active.
209 // Now mark any still active animations as active and add any new animations.
210 if (targetStyle->animations()) {
211 int numAnims = targetStyle->animations()->size();
213 const Animation* anim = targetStyle->animations()->animation(i);
229 // Animations match, but play states may differ. Update if needed.
247 // Make a list of animations to be removed.
256 // Now remove the animations from the list.
371 // So we need to iterate through all animations