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Lines Matching refs:GL_RGBA

155     ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
210 ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
672 // FIXME: For now we only accept GL_UNSIGNED_BYTE/GL_RGBA. In reality OpenGL ES 2.0 accepts that pair and one other
676 if (type != GL_UNSIGNED_BYTE || format != GL_RGBA)
1175 ::glTexImage2D(target, level, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
1203 ::glTexSubImage2D(target, level, xoff, yoff, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);