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Lines Matching full:descent

397             int descent = height - ascent;
400 if (maxDescent < descent)
401 maxDescent = descent;
424 int halfLeading = (usedFonts[i]->lineSpacing() - usedFonts[i]->ascent() - usedFonts[i]->descent()) / 2;
426 baselineToBottom = max(baselineToBottom, usedFonts[i]->lineSpacing() - usedFonts[i]->ascent() - usedFonts[i]->descent() - halfLeading);
433 int halfLeading = (lineHeight - usedFonts[i]->ascent() - usedFonts[i]->descent()) / 2;
440 int halfLeading = (lineHeight - usedFonts[i]->ascent() - usedFonts[i]->descent()) / 2;
458 int descent = lineHeight - ascent;
461 if (maxDescent < descent)
462 maxDescent = descent;
532 // from the "your ascent/descent don't affect the line" quirk.