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Lines Matching refs:floating

96     // we're positioned, floating, a table cell.
972 // Get the next non-positioned/non-floating RenderBlock.
1314 // Handle the four types of special elements first. These include positioned content, floating content, compacts and
1427 // If the child moved, we have to repaint it as well as any floating/positioned
2026 // Clip out floating and positioned objects when painting selection gaps.
2170 // they can without bumping into floating or positioned objects. Ideally they will go right up
2366 FloatingObject* newObj = new FloatingObject(o->style()->floating() == FLEFT ? FloatingObject::FloatLeft : FloatingObject::FloatRight);
2404 // Move backwards through our floating object list until we find a float that has
2444 if (o->style()->floating() == FLEFT) {
3020 // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted
3125 // We create the floating object list lazily.
3183 // We create the floating object list lazily.
4174 && ((prevFloat->style()->floating() == FLEFT && (child->style()->clear() & CLEFT))
4175 || (prevFloat->style()->floating() == FRIGHT && (child->style()->clear() & CRIGHT))));
4396 if (style()->floating() == FLEFT)
4657 // Force inline display (except for floating first-letters)
5144 return "RenderBlock (floating)";