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Lines Matching refs:tx

1012 void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
1030 addFocusRingRects(focusRingRects, tx, ty);
1041 tx -= offset;
1049 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
1052 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
1055 drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
1058 drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
1126 void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
2052 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
2057 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground);
2061 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat);
2065 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds);
2070 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground);
2089 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction)