Lines Matching refs:GL_POINTS
407 case GL_POINTS: prim_count = total; break;1090 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS);1096 case GL_POINTS:1110 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel);1349 case GL_POINTS:1394 case GL_POINTS: