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Lines Matching refs:GL_POINTS

407     case GL_POINTS:             prim_count = total;         break;
1090 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS);
1096 case GL_POINTS:
1110 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel);
1349 case GL_POINTS:
1394 case GL_POINTS: