Home | History | Annotate | Download | only in surfaceflinger

Lines Matching refs:GL_TEXTURE_2D

52     return GL_TEXTURE_2D;
66 const GLenum target = GL_TEXTURE_2D;
87 GLenum target = GL_TEXTURE_2D;
195 glBindTexture(GL_TEXTURE_2D, texture->name);
252 glTexImage2D(GL_TEXTURE_2D, 0,
256 glTexImage2D(GL_TEXTURE_2D, 0,
261 glTexImage2D(GL_TEXTURE_2D, 0,
266 glTexImage2D(GL_TEXTURE_2D, 0,
277 glTexSubImage2D(GL_TEXTURE_2D, 0,
282 glTexSubImage2D(GL_TEXTURE_2D, 0,
288 glTexSubImage2D(GL_TEXTURE_2D, 0,
294 glTexSubImage2D(GL_TEXTURE_2D, 0,
306 if (target == GL_TEXTURE_2D) {
307 glBindTexture(GL_TEXTURE_2D, texture.name);
308 glEnable(GL_TEXTURE_2D);
316 glDisable(GL_TEXTURE_2D);
331 glDisable(GL_TEXTURE_2D);