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Lines Matching refs:allocation

24 import android.renderscript.Allocation;
82 private Allocation[] mTextures;
86 private Allocation mState;
87 private Allocation mParticlesBuffer;
196 mState = Allocation.createTyped(mRS, mStateType);
201 mTextures = new Allocation[TEXTURES_COUNT];
203 final Allocation[] textures = mTextures;
214 private Allocation loadTexture(int id, String name) {
215 final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources,
217 allocation.setName(name);
218 return allocation;
221 // TODO: Fix Allocation.createFromBitmapResource() to do this when RGBA_8888 is specified
222 private Allocation loadTextureARGB(int id, String name) {
224 final Allocation allocation = Allocation.createFromBitmap(mRS, b, RGBA_8888(mRS), false);
225 allocation.setName(name);
226 return allocation;