Lines Matching refs:top
220 if (t < GGLint(c->state.scissor.top)) {
221 ystart += TRI_FROM_INT(c->state.scissor.top-t);
222 t = GGLint(c->state.scissor.top);
285 if (t < GGLint(c->state.scissor.top)) {
286 ystart += TRI_FROM_INT(c->state.scissor.top-t);
287 t = GGLint(c->state.scissor.top);
426 if (t < GGLint(c->state.scissor.top))
427 t = GGLint(c->state.scissor.top);
545 const int32_t miny = max(bminy, c->state.scissor.top);
642 LOGI( " top=%d (%.3f) bot=%d (%.3f) x=%d (%.3f) ix=%d (%.3f)",
670 const GGLfixed* top = p1;
674 if (top[1] > bot[1]) {
675 swap(top, bot);
678 int y1 = top[1] | 1;
694 const int x1 = top[0];
767 int32_t ymin = TRI_FROM_INT(c->state.scissor.top) + TRI_HALF;
860 const GGLfixed* top = p1;
864 if (top[1] > bot[1])
865 swap(top, bot);
867 int y1 = top[1];
880 const int x1 = top[0];
963 int32_t ymin = TRI_FROM_INT(c->state.scissor.top);
977 // sort the edge list top to bottom, left to right.
984 // start with the 2 first edges. We know that they share their top