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    Searched defs:Asset (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/utils/
Asset.cpp 18 // Provide access to a read-only asset.
21 #define LOG_TAG "asset"
24 #include <utils/Asset.h>
47 static Asset* gHead = NULL;
48 static Asset* gTail = NULL;
50 int32_t Asset::getGlobalCount()
56 String8 Asset::getAssetAllocations()
60 Asset* cur = gHead;
76 Asset::Asset(void
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  /frameworks/base/include/utils/
Asset.h 18 // Class providing access to a read-only asset. Asset objects are NOT
39 * "Asset" is the base class for all types of assets. The classes below
43 class Asset {
45 virtual ~Asset(void);
50 /* used when opening an asset */
78 * Close the asset, freeing all associated resources.
98 * Open a new file descriptor that can be used to read this asset.
100 * asset is compressed).
105 * Return whether this asset's buffer is allocated in RAM (not mmapped)
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