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Searched
defs:Asset
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/utils/
Asset.cpp
18
// Provide access to a read-only
asset
.
21
#define LOG_TAG "
asset
"
24
#include <utils/
Asset
.h>
47
static
Asset
* gHead = NULL;
48
static
Asset
* gTail = NULL;
50
int32_t
Asset
::getGlobalCount()
56
String8
Asset
::getAssetAllocations()
60
Asset
* cur = gHead;
76
Asset
::
Asset
(void
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/frameworks/base/include/utils/
Asset.h
18
// Class providing access to a read-only
asset
.
Asset
objects are NOT
39
* "
Asset
" is the base class for all types of assets. The classes below
43
class
Asset
{
45
virtual ~
Asset
(void);
50
/* used when opening an
asset
*/
78
* Close the
asset
, freeing all associated resources.
98
* Open a new file descriptor that can be used to read this
asset
.
100
*
asset
is compressed).
105
* Return whether this
asset
's buffer is allocated in RAM (not mmapped)
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