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    Searched defs:Matrix (Results 1 - 17 of 17) sorted by null

  /packages/apps/Gallery3D/src/com/cooliris/media/
MatrixStack.java 19 import android.opengl.Matrix;
25 * A matrix stack, similar to OpenGL ES's internal matrix stack.
43 Matrix.multiplyMV(mCoordsOut, 0, mMatrix, mTop, mCoordsIn, 0);
47 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
56 Matrix.setIdentityM(mMatrix, mTop);
81 Matrix.multiplyMM(mMatrix, mTop, mTemp, 0, m, offset);
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
124 Matrix.setRotateM(mTemp, 0, angle, x, y, z);
126 Matrix.multiplyMM(mMatrix, mTop, mTemp, MATRIX_SIZE, mTemp, 0)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 19 import android.opengl.Matrix;
25 * A matrix stack, similar to OpenGL ES's internal matrix stack.
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
55 Matrix.setIdentityM(mMatrix, mTop);
80 Matrix.multiplyMM(mMatrix, mTop, mTemp, 0, m, offset);
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
127 Matrix.setRotateM(mTemp, 0, angle, x, y, z);
129 Matrix.multiplyMM(mMatrix, mTop, mTemp, MATRIX_SIZE, mTemp, 0);
137 Matrix.scaleM(mMatrix, mTop, x, y, z)
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Projector.java 19 import android.opengl.Matrix;
43 Matrix.multiplyMM(mMVP, 0, mGrabber.mProjection, 0, mGrabber.mModelView, 0);
47 Matrix.multiplyMV(mV, 0, mMVP, 0, obj, objOffset);
57 * Get the current projection matrix. Has the side-effect of
58 * setting current matrix mode to GL_PROJECTION
67 * Get the current model view matrix. Has the side-effect of
68 * setting current matrix mode to GL_MODELVIEW
  /frameworks/base/opengl/java/android/opengl/
GLU.java 77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ,
84 * Set up a 2D orthographic projection matrix
98 * Set up a perspective projection matrix
131 * @param model the current modelview matrix
134 * @param project the current projection matrix
136 * matrix data starts.
155 Matrix.multiplyMM(scratch, M_OFFSET, project, projectOffset,
163 Matrix.multiplyMV(scratch, V2_OFFSET,
197 * @param model the current modelview matrix
200 * @param project the current projection matrix
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Matrix.java 22 * Matrix math utilities. These methods operate on OpenGL ES format
43 public class Matrix {
46 * matrix. In matrix notation: result = lhs x rhs. Due to the way
47 * matrix multiplication works, the result matrix will have the same
48 * effect as first multiplying by the rhs matrix, then multiplying by
49 * the lhs matrix. This is the opposite of what you might expect.
58 * @param lhs The float array that holds the left-hand-side matrix.
60 * @param rhs The float array that holds the right-hand-side matrix
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  /frameworks/base/libs/rs/
rsMatrix.h 26 struct Matrix
40 void load(const Matrix *);
45 void loadMultiply(const Matrix *lhs, const Matrix *rhs);
52 void multiply(const Matrix *rhs) {
53 Matrix tmp;
58 Matrix tmp;
63 Matrix tmp;
68 Matrix tmp;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 34 import android.opengl.Matrix;
75 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
76 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
77 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
154 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 34 import android.opengl.Matrix;
73 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
74 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
75 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
152 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /cts/tests/tests/graphics/src/android/graphics/cts/
MatrixTest.java 18 import android.graphics.Matrix;
20 import android.graphics.Matrix.ScaleToFit;
27 @TestTargetClass(Matrix.class)
29 private Matrix mMatrix;
35 mMatrix = new Matrix();
42 method = "Matrix",
47 method = "Matrix",
48 args = {android.graphics.Matrix.class}
57 new Matrix();
58 new Matrix(mMatrix)
91 Matrix matrix = new Matrix(); local
106 Matrix matrix = new Matrix(); local
335 Matrix matrix = new Matrix(); local
427 Matrix matrix = new Matrix(); local
483 Matrix matrix = new Matrix(); local
708 Matrix matrix = new Matrix(); local
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  /frameworks/base/graphics/java/android/graphics/
Matrix.java 23 * The Matrix class holds a 3x3 matrix for transforming coordinates.
24 * Matrix does not have a constructor, so it must be explicitly initialized
25 * using either reset() - to construct an identity matrix, or one of the set..()
28 public class Matrix {
43 * Create an identity matrix
45 public Matrix() {
50 * Create a matrix that is a (deep) copy of src
51 * @param src The matrix to copy into this matrix
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  /prebuilt/sdk/4/
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  /prebuilt/sdk/5/
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  /prebuilt/sdk/6/
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  /prebuilt/sdk/8/
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  /prebuilt/sdk/10/
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  /prebuilt/sdk/7/
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  /prebuilt/sdk/9/
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