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    Searched defs:SDL_HWSURFACE (Results 1 - 5 of 5) sorted by null

  /external/qemu/distrib/sdl-1.2.12/include/
SDL_video.h 119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
141 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
315 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
481 * SDL_HWSURFACE means that the surface should be created in video memory,
501 * If the requested surface actually resides in video memory, SDL_HWSURFACE
504 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
525 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
    [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_video.h 119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
141 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
315 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
481 * SDL_HWSURFACE means that the surface should be created in video memory,
501 * If the requested surface actually resides in video memory, SDL_HWSURFACE
504 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
525 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_video.h 119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
141 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
315 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
481 * SDL_HWSURFACE means that the surface should be created in video memory,
501 * If the requested surface actually resides in video memory, SDL_HWSURFACE
504 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
525 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_video.h 131 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
153 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
303 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
319 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
483 * SDL_HWSURFACE means that the surface should be created in video memory,
503 * If the requested surface actually resides in video memory, SDL_HWSURFACE
506 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
527 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_video.h 119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
141 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
315 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
481 * SDL_HWSURFACE means that the surface should be created in video memory,
501 * If the requested surface actually resides in video memory, SDL_HWSURFACE
504 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
525 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
    [all...]

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