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    Searched defs:blitter (Results 1 - 8 of 8) sorted by null

  /external/skia/src/core/
SkBlitter_Sprite.cpp 83 SkSpriteBlitter* blitter; local
87 blitter = SkSpriteBlitter::ChooseD16(source, paint, storage, storageSize);
90 blitter = SkSpriteBlitter::ChooseD32(source, paint, storage, storageSize);
93 blitter = NULL;
97 if (blitter)
98 blitter->setup(device, left, top, paint);
99 return blitter;
SkSpriteBlitter_ARGB32.cpp 286 SkSpriteBlitter* blitter = NULL; local
294 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_XferFilter,
297 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_Opaque,
300 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444,
308 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32A_XferFilter,
313 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32,
320 return blitter;
SkSpriteBlitter_RGB16.cpp 332 SkSpriteBlitter* blitter = NULL; local
337 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S32_BlitRowProc,
342 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Opaque,
345 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Blend,
351 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Opaque,
354 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Blend,
365 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Opaque,
368 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Blend,
373 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Opaque,
376 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Blend
    [all...]
SkBlitter_4444.cpp 495 SkBlitter* blitter; local
498 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Shader_Blitter, storage, storageSize, (device, paint));
500 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Blitter, storage, storageSize, (device, paint));
502 return blitter;
SkBlitter.cpp 68 static inline void bits_to_runs(SkBlitter* blitter, int x, int y, const uint8_t bits[],
94 blitter->blitH(pos, y, x - pos);
105 blitter->blitH(pos, y, x - pos);
488 SkBlitter* blitter = fBlitter; local
492 blitter->blitMask(mask, r);
505 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, const SkIRect* ir)
512 blitter = &fNullBlitter;
517 fRectBlitter.init(blitter, clipR);
518 blitter = &fRectBlitter;
523 fRgnBlitter.init(blitter, clip)
862 SkBlitter* blitter = NULL; local
    [all...]
SkBlitter_RGB16.cpp 31 // if we don't have neon, then our black blitter is worth the extra code
1031 SkBlitter* blitter; local
    [all...]
SkDraw.cpp 292 a blitter. Esp. true for xfermodes, which require a colorshader to be
309 // normal case: use a blitter
310 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
311 SkScan::FillIRect(devRect, fClip, blitter.get());
330 Proc chooseProc(SkBlitter* blitter);
334 int count, SkBlitter* blitter) {
342 blitter->blitH(x, y, 1);
349 SkBlitter* blitter) {
353 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
370 int count, SkBlitter* blitter) {
706 SkBlitter* blitter = blitterStorage.get(); local
1074 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local
1139 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local
    [all...]
  /external/libvpx/vp8/decoder/x86/
onyxdxv.c 95 vp8blit_func blitter; member in struct:t_ximage_codec
568 tab->blitter(ptr_scrn, 2 * this_pitch, (YUV_BUFFER_CONFIG *)(&tab->frame_buffer));
574 tab->blitter(ptr_scrn, 2 * this_pitch, (YUV_BUFFER_CONFIG *)(&tab->frame_buffer));
580 tab->blitter(ptr_scrn, this_pitch, (YUV_BUFFER_CONFIG *)(&tab->frame_buffer));
1028 this_algorithm_base->blitter = (vp8blit_func)vpx_get_blitter(bd_tag);

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