1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_FLINGER_H 18 #define ANDROID_SURFACE_FLINGER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <utils/SortedVector.h> 24 #include <utils/KeyedVector.h> 25 #include <utils/threads.h> 26 #include <utils/Atomic.h> 27 #include <utils/Errors.h> 28 #include <utils/RefBase.h> 29 30 #include <binder/IMemory.h> 31 #include <binder/Permission.h> 32 #include <binder/BinderService.h> 33 34 #include <ui/PixelFormat.h> 35 #include <surfaceflinger/ISurfaceComposer.h> 36 #include <surfaceflinger/ISurfaceComposerClient.h> 37 38 #include "Barrier.h" 39 #include "Layer.h" 40 41 #include "MessageQueue.h" 42 43 namespace android { 44 45 // --------------------------------------------------------------------------- 46 47 class Client; 48 class DisplayHardware; 49 class FreezeLock; 50 class Layer; 51 class LayerBlur; 52 class LayerDim; 53 class LayerBuffer; 54 55 #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) 56 #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) 57 58 // --------------------------------------------------------------------------- 59 60 class Client : public BnSurfaceComposerClient 61 { 62 public: 63 Client(const sp<SurfaceFlinger>& flinger); 64 ~Client(); 65 66 status_t initCheck() const; 67 68 // protected by SurfaceFlinger::mStateLock 69 size_t attachLayer(const sp<LayerBaseClient>& layer); 70 void detachLayer(const LayerBaseClient* layer); 71 sp<LayerBaseClient> getLayerUser(int32_t i) const; 72 73 private: 74 75 // ISurfaceComposerClient interface 76 virtual sp<IMemoryHeap> getControlBlock() const; 77 virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const; 78 virtual sp<ISurface> createSurface( 79 surface_data_t* params, int pid, const String8& name, 80 DisplayID display, uint32_t w, uint32_t h,PixelFormat format, 81 uint32_t flags); 82 virtual status_t destroySurface(SurfaceID surfaceId); 83 virtual status_t setState(int32_t count, const layer_state_t* states); 84 85 // constant 86 sp<SurfaceFlinger> mFlinger; 87 88 // protected by mLock 89 DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers; 90 size_t mNameGenerator; 91 92 // thread-safe 93 mutable Mutex mLock; 94 }; 95 96 class UserClient : public BnSurfaceComposerClient 97 { 98 public: 99 // pointer to this client's control block 100 SharedClient* ctrlblk; 101 102 public: 103 UserClient(const sp<SurfaceFlinger>& flinger); 104 ~UserClient(); 105 106 status_t initCheck() const; 107 108 // protected by SurfaceFlinger::mStateLock 109 void detachLayer(const Layer* layer); 110 111 private: 112 113 // ISurfaceComposerClient interface 114 virtual sp<IMemoryHeap> getControlBlock() const; 115 virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const; 116 virtual sp<ISurface> createSurface( 117 surface_data_t* params, int pid, const String8& name, 118 DisplayID display, uint32_t w, uint32_t h,PixelFormat format, 119 uint32_t flags); 120 virtual status_t destroySurface(SurfaceID surfaceId); 121 virtual status_t setState(int32_t count, const layer_state_t* states); 122 123 // atomic-ops 124 mutable volatile int32_t mBitmap; 125 126 sp<IMemoryHeap> mCblkHeap; 127 sp<SurfaceFlinger> mFlinger; 128 }; 129 130 // --------------------------------------------------------------------------- 131 132 class GraphicPlane 133 { 134 public: 135 static status_t orientationToTransfrom(int orientation, int w, int h, 136 Transform* tr); 137 138 GraphicPlane(); 139 ~GraphicPlane(); 140 141 bool initialized() const; 142 143 void setDisplayHardware(DisplayHardware *); 144 status_t setOrientation(int orientation); 145 int getOrientation() const { return mOrientation; } 146 int getWidth() const; 147 int getHeight() const; 148 149 const DisplayHardware& displayHardware() const; 150 DisplayHardware& editDisplayHardware(); 151 const Transform& transform() const; 152 EGLDisplay getEGLDisplay() const; 153 154 private: 155 GraphicPlane(const GraphicPlane&); 156 GraphicPlane operator = (const GraphicPlane&); 157 158 DisplayHardware* mHw; 159 Transform mGlobalTransform; 160 Transform mDisplayTransform; 161 int mOrientation; 162 float mDisplayWidth; 163 float mDisplayHeight; 164 int mWidth; 165 int mHeight; 166 }; 167 168 // --------------------------------------------------------------------------- 169 170 enum { 171 eTransactionNeeded = 0x01, 172 eTraversalNeeded = 0x02 173 }; 174 175 class SurfaceFlinger : 176 public BinderService<SurfaceFlinger>, 177 public BnSurfaceComposer, 178 protected Thread 179 { 180 public: 181 static char const* getServiceName() { return "SurfaceFlinger"; } 182 183 SurfaceFlinger(); 184 virtual ~SurfaceFlinger(); 185 void init(); 186 187 virtual status_t onTransact( 188 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 189 190 virtual status_t dump(int fd, const Vector<String16>& args); 191 192 // ISurfaceComposer interface 193 virtual sp<ISurfaceComposerClient> createConnection(); 194 virtual sp<ISurfaceComposerClient> createClientConnection(); 195 virtual sp<IMemoryHeap> getCblk() const; 196 virtual void bootFinished(); 197 virtual void openGlobalTransaction(); 198 virtual void closeGlobalTransaction(); 199 virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags); 200 virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags); 201 virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags); 202 virtual void signal() const; 203 virtual status_t captureScreen(DisplayID dpy, 204 sp<IMemoryHeap>* heap, 205 uint32_t* width, 206 uint32_t* height, 207 PixelFormat* format, 208 uint32_t reqWidth, 209 uint32_t reqHeight); 210 virtual status_t turnElectronBeamOff(int32_t mode); 211 virtual status_t turnElectronBeamOn(int32_t mode); 212 213 void screenReleased(DisplayID dpy); 214 void screenAcquired(DisplayID dpy); 215 216 overlay_control_device_t* getOverlayEngine() const; 217 218 status_t removeLayer(const sp<LayerBase>& layer); 219 status_t addLayer(const sp<LayerBase>& layer); 220 status_t invalidateLayerVisibility(const sp<LayerBase>& layer); 221 void destroyLayer(LayerBase const* layer); 222 223 sp<Layer> getLayer(const sp<ISurface>& sur) const; 224 225 private: 226 friend class Client; 227 friend class LayerBase; 228 friend class LayerBuffer; 229 friend class LayerBaseClient; 230 friend class LayerBaseClient::Surface; 231 friend class Layer; 232 friend class LayerBlur; 233 friend class LayerDim; 234 235 sp<ISurface> createSurface(const sp<Client>& client, 236 int pid, const String8& name, 237 ISurfaceComposerClient::surface_data_t* params, 238 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 239 uint32_t flags); 240 241 sp<Layer> createNormalSurface( 242 const sp<Client>& client, DisplayID display, 243 uint32_t w, uint32_t h, uint32_t flags, 244 PixelFormat& format); 245 246 sp<LayerBlur> createBlurSurface( 247 const sp<Client>& client, DisplayID display, 248 uint32_t w, uint32_t h, uint32_t flags); 249 250 sp<LayerDim> createDimSurface( 251 const sp<Client>& client, DisplayID display, 252 uint32_t w, uint32_t h, uint32_t flags); 253 254 sp<LayerBuffer> createPushBuffersSurface( 255 const sp<Client>& client, DisplayID display, 256 uint32_t w, uint32_t h, uint32_t flags); 257 258 status_t removeSurface(const sp<Client>& client, SurfaceID sid); 259 status_t destroySurface(const wp<LayerBaseClient>& layer); 260 status_t setClientState(const sp<Client>& client, 261 int32_t count, const layer_state_t* states); 262 263 class LayerVector : public SortedVector< sp<LayerBase> > { 264 public: 265 LayerVector() { } 266 LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { } 267 virtual int do_compare(const void* lhs, const void* rhs) const { 268 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 269 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 270 // sort layers by Z order 271 uint32_t lz = l->currentState().z; 272 uint32_t rz = r->currentState().z; 273 // then by sequence, so we get a stable ordering 274 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); 275 } 276 }; 277 278 struct State { 279 State() { 280 orientation = ISurfaceComposer::eOrientationDefault; 281 freezeDisplay = 0; 282 } 283 LayerVector layersSortedByZ; 284 uint8_t orientation; 285 uint8_t orientationType; 286 uint8_t freezeDisplay; 287 }; 288 289 virtual bool threadLoop(); 290 virtual status_t readyToRun(); 291 virtual void onFirstRef(); 292 293 public: // hack to work around gcc 4.0.3 bug 294 const GraphicPlane& graphicPlane(int dpy) const; 295 GraphicPlane& graphicPlane(int dpy); 296 private: 297 298 void waitForEvent(); 299 public: // hack to work around gcc 4.0.3 bug 300 void signalEvent(); 301 private: 302 void handleConsoleEvents(); 303 void handleTransaction(uint32_t transactionFlags); 304 void handleTransactionLocked(uint32_t transactionFlags); 305 void handleDestroyLayers(); 306 307 void computeVisibleRegions( 308 LayerVector& currentLayers, 309 Region& dirtyRegion, 310 Region& wormholeRegion); 311 312 void handlePageFlip(); 313 bool lockPageFlip(const LayerVector& currentLayers); 314 void unlockPageFlip(const LayerVector& currentLayers); 315 void handleRepaint(); 316 bool handleBypassLayer(); 317 void postFramebuffer(); 318 void composeSurfaces(const Region& dirty); 319 320 321 ssize_t addClientLayer(const sp<Client>& client, 322 const sp<LayerBaseClient>& lbc); 323 status_t addLayer_l(const sp<LayerBase>& layer); 324 status_t removeLayer_l(const sp<LayerBase>& layer); 325 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 326 327 uint32_t getTransactionFlags(uint32_t flags); 328 uint32_t peekTransactionFlags(uint32_t flags); 329 uint32_t setTransactionFlags(uint32_t flags); 330 void commitTransaction(); 331 332 void setBypassLayer(const sp<LayerBase>& layer); 333 334 status_t captureScreenImplLocked(DisplayID dpy, 335 sp<IMemoryHeap>* heap, 336 uint32_t* width, uint32_t* height, PixelFormat* format, 337 uint32_t reqWidth = 0, uint32_t reqHeight = 0); 338 339 status_t turnElectronBeamOffImplLocked(int32_t mode); 340 status_t turnElectronBeamOnImplLocked(int32_t mode); 341 status_t electronBeamOffAnimationImplLocked(); 342 status_t electronBeamOnAnimationImplLocked(); 343 status_t renderScreenToTextureLocked(DisplayID dpy, 344 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 345 346 friend class FreezeLock; 347 sp<FreezeLock> getFreezeLock() const; 348 inline void incFreezeCount() { 349 if (mFreezeCount == 0) 350 mFreezeDisplayTime = 0; 351 mFreezeCount++; 352 } 353 inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; } 354 inline bool hasFreezeRequest() const { return mFreezeDisplay; } 355 inline bool isFrozen() const { 356 return (mFreezeDisplay || mFreezeCount>0) && mBootFinished; 357 } 358 359 360 void debugFlashRegions(); 361 void debugShowFPS() const; 362 void drawWormhole() const; 363 364 365 mutable MessageQueue mEventQueue; 366 367 status_t postMessageAsync(const sp<MessageBase>& msg, 368 nsecs_t reltime=0, uint32_t flags = 0); 369 370 status_t postMessageSync(const sp<MessageBase>& msg, 371 nsecs_t reltime=0, uint32_t flags = 0); 372 373 // access must be protected by mStateLock 374 mutable Mutex mStateLock; 375 State mCurrentState; 376 State mDrawingState; 377 volatile int32_t mTransactionFlags; 378 volatile int32_t mTransactionCount; 379 Condition mTransactionCV; 380 bool mResizeTransationPending; 381 382 // protected by mStateLock (but we could use another lock) 383 GraphicPlane mGraphicPlanes[1]; 384 bool mLayersRemoved; 385 DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap; 386 387 // constant members (no synchronization needed for access) 388 sp<IMemoryHeap> mServerHeap; 389 surface_flinger_cblk_t* mServerCblk; 390 GLuint mWormholeTexName; 391 nsecs_t mBootTime; 392 Permission mHardwareTest; 393 Permission mAccessSurfaceFlinger; 394 Permission mReadFramebuffer; 395 Permission mDump; 396 397 // Can only accessed from the main thread, these members 398 // don't need synchronization 399 Region mDirtyRegion; 400 Region mDirtyRegionRemovedLayer; 401 Region mInvalidRegion; 402 Region mWormholeRegion; 403 bool mVisibleRegionsDirty; 404 bool mDeferReleaseConsole; 405 bool mFreezeDisplay; 406 int32_t mElectronBeamAnimationMode; 407 int32_t mFreezeCount; 408 nsecs_t mFreezeDisplayTime; 409 Vector< sp<LayerBase> > mVisibleLayersSortedByZ; 410 wp<Layer> mBypassLayer; 411 412 413 // don't use a lock for these, we don't care 414 int mDebugRegion; 415 int mDebugBackground; 416 volatile nsecs_t mDebugInSwapBuffers; 417 nsecs_t mLastSwapBufferTime; 418 volatile nsecs_t mDebugInTransaction; 419 nsecs_t mLastTransactionTime; 420 bool mBootFinished; 421 422 // these are thread safe 423 mutable Barrier mReadyToRunBarrier; 424 425 426 // protected by mDestroyedLayerLock; 427 mutable Mutex mDestroyedLayerLock; 428 Vector<LayerBase const *> mDestroyedLayers; 429 430 // atomic variables 431 enum { 432 eConsoleReleased = 1, 433 eConsoleAcquired = 2 434 }; 435 volatile int32_t mConsoleSignals; 436 437 // only written in the main thread, only read in other threads 438 volatile int32_t mSecureFrameBuffer; 439 }; 440 441 // --------------------------------------------------------------------------- 442 443 class FreezeLock : public LightRefBase<FreezeLock> { 444 SurfaceFlinger* mFlinger; 445 public: 446 FreezeLock(SurfaceFlinger* flinger) 447 : mFlinger(flinger) { 448 mFlinger->incFreezeCount(); 449 } 450 ~FreezeLock() { 451 mFlinger->decFreezeCount(); 452 } 453 }; 454 455 // --------------------------------------------------------------------------- 456 }; // namespace android 457 458 #endif // ANDROID_SURFACE_FLINGER_H 459