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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 
     32 #include "config.h"
     33 
     34 #if ENABLE(WORKERS)
     35 
     36 #include "WorkerContextExecutionProxy.h"
     37 
     38 #include "DOMCoreException.h"
     39 #include "DedicatedWorkerContext.h"
     40 #include "Event.h"
     41 #include "EventSource.h"
     42 #include "Notification.h"
     43 #include "NotificationCenter.h"
     44 #include "EventException.h"
     45 #include "MessagePort.h"
     46 #include "RangeException.h"
     47 #include "SharedWorker.h"
     48 #include "SharedWorkerContext.h"
     49 #include "V8Binding.h"
     50 #include "V8DOMMap.h"
     51 #include "V8Index.h"
     52 #include "V8Proxy.h"
     53 #include "V8WorkerContext.h"
     54 #include "V8WorkerContextEventListener.h"
     55 #if ENABLE(WEB_SOCKETS)
     56 #include "WebSocket.h"
     57 #endif
     58 #include "Worker.h"
     59 #include "WorkerContext.h"
     60 #include "WorkerLocation.h"
     61 #include "WorkerNavigator.h"
     62 #include "WorkerScriptController.h"
     63 #include "XMLHttpRequest.h"
     64 #include "XMLHttpRequestException.h"
     65 
     66 namespace WebCore {
     67 
     68 static void reportFatalErrorInV8(const char* location, const char* message)
     69 {
     70     // FIXME: We temporarily deal with V8 internal error situations such as out-of-memory by crashing the worker.
     71     CRASH();
     72 }
     73 
     74 WorkerContextExecutionProxy::WorkerContextExecutionProxy(WorkerContext* workerContext)
     75     : m_workerContext(workerContext)
     76     , m_recursion(0)
     77 {
     78     initV8IfNeeded();
     79 }
     80 
     81 WorkerContextExecutionProxy::~WorkerContextExecutionProxy()
     82 {
     83     dispose();
     84 }
     85 
     86 void WorkerContextExecutionProxy::dispose()
     87 {
     88     // Detach all events from their JS wrappers.
     89     for (size_t eventIndex = 0; eventIndex < m_events.size(); ++eventIndex) {
     90         Event* event = m_events[eventIndex];
     91         if (forgetV8EventObject(event))
     92           event->deref();
     93     }
     94     m_events.clear();
     95 
     96     // Dispose the context.
     97     if (!m_context.IsEmpty()) {
     98         m_context.Dispose();
     99         m_context.Clear();
    100     }
    101 }
    102 
    103 WorkerContextExecutionProxy* WorkerContextExecutionProxy::retrieve()
    104 {
    105     // Happens on frame destruction, check otherwise GetCurrent() will crash.
    106     if (!v8::Context::InContext())
    107         return 0;
    108     v8::Handle<v8::Context> context = v8::Context::GetCurrent();
    109     v8::Handle<v8::Object> global = context->Global();
    110     global = V8DOMWrapper::lookupDOMWrapper(V8WorkerContext::GetTemplate(), global);
    111     // Return 0 if the current executing context is not the worker context.
    112     if (global.IsEmpty())
    113         return 0;
    114     WorkerContext* workerContext = V8WorkerContext::toNative(global);
    115     return workerContext->script()->proxy();
    116 }
    117 
    118 void WorkerContextExecutionProxy::initV8IfNeeded()
    119 {
    120     static bool v8Initialized = false;
    121 
    122     if (v8Initialized)
    123         return;
    124 
    125     // Tell V8 not to call the default OOM handler, binding code will handle it.
    126     v8::V8::IgnoreOutOfMemoryException();
    127     v8::V8::SetFatalErrorHandler(reportFatalErrorInV8);
    128 
    129     v8::ResourceConstraints resource_constraints;
    130     uint32_t here;
    131     resource_constraints.set_stack_limit(&here - kWorkerMaxStackSize / sizeof(uint32_t*));
    132     v8::SetResourceConstraints(&resource_constraints);
    133 
    134     v8Initialized = true;
    135 }
    136 
    137 void WorkerContextExecutionProxy::initContextIfNeeded()
    138 {
    139     // Bail out if the context has already been initialized.
    140     if (!m_context.IsEmpty())
    141         return;
    142 
    143     // Create a new environment
    144     v8::Persistent<v8::ObjectTemplate> globalTemplate;
    145     m_context = v8::Context::New(0, globalTemplate);
    146 
    147     // Starting from now, use local context only.
    148     v8::Local<v8::Context> context = v8::Local<v8::Context>::New(m_context);
    149     v8::Context::Scope scope(context);
    150 
    151     // Allocate strings used during initialization.
    152     v8::Handle<v8::String> implicitProtoString = v8::String::New("__proto__");
    153 
    154     // Create a new JS object and use it as the prototype for the shadow global object.
    155     V8ClassIndex::V8WrapperType contextType = V8ClassIndex::DEDICATEDWORKERCONTEXT;
    156 #if ENABLE(SHARED_WORKERS)
    157     if (!m_workerContext->isDedicatedWorkerContext())
    158         contextType = V8ClassIndex::SHAREDWORKERCONTEXT;
    159 #endif
    160     v8::Handle<v8::Function> workerContextConstructor = V8DOMWrapper::getConstructorForContext(contextType, context);
    161     v8::Local<v8::Object> jsWorkerContext = SafeAllocation::newInstance(workerContextConstructor);
    162     // Bail out if allocation failed.
    163     if (jsWorkerContext.IsEmpty()) {
    164         dispose();
    165         return;
    166     }
    167 
    168     // Wrap the object.
    169     V8DOMWrapper::setDOMWrapper(jsWorkerContext, V8ClassIndex::ToInt(contextType), m_workerContext);
    170 
    171     V8DOMWrapper::setJSWrapperForDOMObject(m_workerContext, v8::Persistent<v8::Object>::New(jsWorkerContext));
    172     m_workerContext->ref();
    173 
    174     // Insert the object instance as the prototype of the shadow object.
    175     v8::Handle<v8::Object> globalObject = m_context->Global();
    176     globalObject->Set(implicitProtoString, jsWorkerContext);
    177 }
    178 
    179 bool WorkerContextExecutionProxy::forgetV8EventObject(Event* event)
    180 {
    181     if (getDOMObjectMap().contains(event)) {
    182         getDOMObjectMap().forget(event);
    183         return true;
    184     }
    185     return false;
    186 }
    187 
    188 ScriptValue WorkerContextExecutionProxy::evaluate(const String& script, const String& fileName, int baseLine, WorkerContextExecutionState* state)
    189 {
    190     v8::HandleScope hs;
    191 
    192     initContextIfNeeded();
    193     v8::Context::Scope scope(m_context);
    194 
    195     v8::TryCatch exceptionCatcher;
    196 
    197     v8::Local<v8::String> scriptString = v8ExternalString(script);
    198     v8::Handle<v8::Script> compiledScript = V8Proxy::compileScript(scriptString, fileName, baseLine);
    199     v8::Local<v8::Value> result = runScript(compiledScript);
    200 
    201     if (exceptionCatcher.HasCaught()) {
    202         v8::Local<v8::Message> message = exceptionCatcher.Message();
    203         state->hadException = true;
    204         state->exception = ScriptValue(exceptionCatcher.Exception());
    205         state->errorMessage = toWebCoreString(message->Get());
    206         state->lineNumber = message->GetLineNumber();
    207         state->sourceURL = toWebCoreString(message->GetScriptResourceName());
    208         exceptionCatcher.Reset();
    209     } else
    210         state->hadException = false;
    211 
    212     if (result.IsEmpty() || result->IsUndefined())
    213         return ScriptValue();
    214 
    215     return ScriptValue(result);
    216 }
    217 
    218 v8::Local<v8::Value> WorkerContextExecutionProxy::runScript(v8::Handle<v8::Script> script)
    219 {
    220     if (script.IsEmpty())
    221         return v8::Local<v8::Value>();
    222 
    223     // Compute the source string and prevent against infinite recursion.
    224     if (m_recursion >= kMaxRecursionDepth) {
    225         v8::Local<v8::String> code = v8ExternalString("throw RangeError('Recursion too deep')");
    226         script = V8Proxy::compileScript(code, "", 0);
    227     }
    228 
    229     if (V8Proxy::handleOutOfMemory())
    230         ASSERT(script.IsEmpty());
    231 
    232     if (script.IsEmpty())
    233         return v8::Local<v8::Value>();
    234 
    235     // Run the script and keep track of the current recursion depth.
    236     v8::Local<v8::Value> result;
    237     {
    238         m_recursion++;
    239         result = script->Run();
    240         m_recursion--;
    241     }
    242 
    243     // Handle V8 internal error situation (Out-of-memory).
    244     if (result.IsEmpty())
    245         return v8::Local<v8::Value>();
    246 
    247     return result;
    248 }
    249 
    250 PassRefPtr<V8EventListener> WorkerContextExecutionProxy::findOrCreateEventListener(v8::Local<v8::Value> object, bool isInline, bool findOnly)
    251 {
    252     return findOnly ? V8EventListenerList::findWrapper(object, isInline) : V8EventListenerList::findOrCreateWrapper<V8WorkerContextEventListener>(object, isInline);
    253 }
    254 
    255 void WorkerContextExecutionProxy::trackEvent(Event* event)
    256 {
    257     m_events.append(event);
    258 }
    259 
    260 } // namespace WebCore
    261 
    262 #endif // ENABLE(WORKERS)
    263