/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 104 gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 9); 229 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 230 checkGlError("glDrawArrays");
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 75 checkGlError("glDrawArrays");
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
LoadingLayer.java | 218 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, 4);
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
importgl.h | 88 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 140 #define glDrawArrays FNPTR(glDrawArrays)
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/frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 80 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 81 checkGlError("glDrawArrays");
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 78 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 79 checkGlError("glDrawArrays");
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/frameworks/base/opengl/libagl/ |
array.cpp | [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 208 public void glDrawArrays(int mode, int first, int count) { 209 mgl.glDrawArrays(mode, first, count);
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/frameworks/base/opengl/java/android/opengl/ |
GLErrorWrapper.java | 255 public void glDrawArrays(int mode, int first, int count) { 257 mgl.glDrawArrays(mode, first, count); [all...] |
GLLogWrapper.java | [all...] |
GLES10.java | 526 // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) 528 public static native void glDrawArrays( [all...] |
GLES20.java | [all...] |
/external/quake/quake/src/WinQuake/ |
glquake.h | 351 #define glDrawArrays(...) do { glDrawArrays(__VA_ARGS__); GLCHECK("glDrawArrays");} while(0)
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
GLImpl.java | 339 // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) 341 public native void glDrawArrays( [all...] |
/packages/apps/Camera/src/com/android/camera/ui/ |
GLRootView.java | 345 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, 4);
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 433 void glDrawArrays(
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/prebuilt/sdk/8/ |
android.jar | |
/prebuilt/sdk/4/ |
android.jar | |
/prebuilt/sdk/5/ |
android.jar | |
/prebuilt/sdk/6/ |
android.jar | |
/prebuilt/sdk/9/ |
android.jar | |