gl_screen.c | 75 int glx, gly, glwidth, glheight; variable 660 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); 881 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf ); 1117 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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