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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLTexture_h
     27 #define WebGLTexture_h
     28 
     29 #include "CanvasObject.h"
     30 
     31 #include <wtf/PassRefPtr.h>
     32 #include <wtf/RefCounted.h>
     33 
     34 namespace WebCore {
     35 
     36     class WebGLTexture : public CanvasObject {
     37     public:
     38         virtual ~WebGLTexture() { deleteObject(); }
     39 
     40         static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*);
     41 
     42         // For querying previously created objects via e.g. getFramebufferAttachmentParameter
     43         // FIXME: should consider canonicalizing these objects
     44         static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*, Platform3DObject);
     45 
     46         bool isCubeMapRWrapModeInitialized() {
     47             return cubeMapRWrapModeInitialized;
     48         }
     49 
     50         void setCubeMapRWrapModeInitialized(bool initialized) {
     51             cubeMapRWrapModeInitialized = initialized;
     52         }
     53 
     54     protected:
     55         WebGLTexture(WebGLRenderingContext*);
     56         WebGLTexture(WebGLRenderingContext*, Platform3DObject);
     57 
     58         virtual void _deleteObject(Platform3DObject);
     59 
     60     private:
     61         bool cubeMapRWrapModeInitialized;
     62     };
     63 
     64 } // namespace WebCore
     65 
     66 #endif // WebGLTexture_h
     67