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Searched
defs:isVerticalText
(Results
1 - 3
of
3
) sorted by null
/external/webkit/WebCore/svg/
SVGFont.cpp
156
static inline bool isCompatibleGlyph(const SVGGlyphIdentifier& identifier, bool
isVerticalText
, const String& language,
164
valid =
isVerticalText
;
167
valid = !
isVerticalText
;
241
void walk(const TextRun& run, bool
isVerticalText
, const String& language, int from, int to)
286
if (identifier.isValid && isCompatibleGlyph(identifier,
isVerticalText
, language, chars, i, i + identifier.nameLength)) {
405
bool
isVerticalText
= false; // Holds true for HTML text
409
isVerticalText
= isVerticalWritingMode(renderObject->style()->svgStyle());
416
runWalker.walk(run,
isVerticalText
, language, 0, run.length());
490
bool
isVerticalText
= false;
498
isVerticalText
= isVerticalWritingMode(run.referencingRenderObject()->style()->svgStyle());
[
all
...]
SVGTextContentElement.cpp
61
int startOffset, long startPosition, long length, bool
isVerticalText
, long& atCharacter)
82
if (
isVerticalText
)
131
bool
isVerticalText
= style->svgStyle()->writingMode() == WM_TBRL || style->svgStyle()->writingMode() == WM_TB;
142
float textLength = cumulativeCharacterRangeLength(start, end, textBox, startOffset, -1, -1,
isVerticalText
, m_atCharacter);
144
if (
isVerticalText
)
157
float textLength = cumulativeCharacterRangeLength(start, end, textBox, startOffset, startPosition, length,
isVerticalText
, m_atCharacter);
159
if (
isVerticalText
)
201
if (
isVerticalText
)
/external/webkit/WebCore/rendering/
SVGRootInlineBox.cpp
60
static inline EAlignmentBaseline dominantBaselineToShift(bool
isVerticalText
, const RenderObject* text, const Font& font)
71
if (
isVerticalText
)
85
return dominantBaselineToShift(
isVerticalText
, text->parent(), font);
93
return dominantBaselineToShift(
isVerticalText
, text->parent(), font);
120
static inline float alignmentBaselineToShift(bool
isVerticalText
, const RenderObject* text, const Font& font)
132
baseline = dominantBaselineToShift(
isVerticalText
, text->parent(), font);
134
baseline = dominantBaselineToShift(
isVerticalText
, text, font);
144
return dominantBaselineToShift(
isVerticalText
, text->parent(), font);
173
static inline float glyphOrientationToAngle(const SVGRenderStyle* svgStyle, bool
isVerticalText
, const UChar& character)
175
switch (
isVerticalText
? svgStyle->glyphOrientationVertical() : svgStyle->glyphOrientationHorizontal())
[
all
...]
Completed in 7683 milliseconds