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Searched
defs:loadmodel
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/QW/server/
model.c
27
model_t *
loadmodel
;
variable
232
loadmodel
= mod;
290
loadmodel
->textures = NULL;
297
loadmodel
->numtextures = m->nummiptex;
298
loadmodel
->textures = Hunk_AllocName (m->nummiptex * sizeof(*
loadmodel
->textures) , loadname);
315
loadmodel
->textures[i] = tx;
331
tx =
loadmodel
->textures[i];
364
tx2 =
loadmodel
->textures[j];
429
loadmodel
->lightdata = NULL
[
all
...]
/external/quake/quake/src/QW/client/
gl_model.c
27
model_t *
loadmodel
;
variable
279
loadmodel
= mod;
350
loadmodel
->textures = NULL;
357
loadmodel
->numtextures = m->nummiptex;
358
loadmodel
->textures = Hunk_AllocName (m->nummiptex * sizeof(*
loadmodel
->textures) , loadname);
375
loadmodel
->textures[i] = tx;
401
tx =
loadmodel
->textures[i];
434
tx2 =
loadmodel
->textures[j];
499
loadmodel
->lightdata = NULL
[
all
...]
model.c
28
model_t *
loadmodel
;
variable
277
loadmodel
= mod;
348
loadmodel
->textures = NULL;
355
loadmodel
->numtextures = m->nummiptex;
356
loadmodel
->textures = Hunk_AllocName (m->nummiptex * sizeof(*
loadmodel
->textures) , loadname);
373
loadmodel
->textures[i] = tx;
392
tx =
loadmodel
->textures[i];
425
tx2 =
loadmodel
->textures[j];
490
loadmodel
->lightdata = NULL
[
all
...]
/external/quake/quake/src/WinQuake/
gl_model.cpp
27
model_t *
loadmodel
;
variable
279
loadmodel
= mod;
350
loadmodel
->textures = NULL;
357
loadmodel
->numtextures = m->nummiptex;
358
loadmodel
->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*
loadmodel
->textures) , loadname);
375
loadmodel
->textures[i] = tx;
401
tx =
loadmodel
->textures[i];
434
tx2 =
loadmodel
->textures[j];
499
loadmodel
->lightdata = NULL
[
all
...]
model.cpp
28
model_t *
loadmodel
;
variable
295
loadmodel
= mod;
366
loadmodel
->textures = NULL;
373
loadmodel
->numtextures = m->nummiptex;
374
loadmodel
->textures = Hunk_AllocName (m->nummiptex * sizeof(*
loadmodel
->textures) , loadname);
391
loadmodel
->textures[i] = tx;
410
tx =
loadmodel
->textures[i];
443
tx2 =
loadmodel
->textures[j];
508
loadmodel
->lightdata = NULL
[
all
...]
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