HomeSort by relevance Sort by last modified time
    Searched defs:mTextureID (Results 1 - 9 of 9) sorted by null

  /frameworks/base/libs/rs/
rsAllocation.h 52 uint32_t getTextureID() const {return mTextureID;}
109 uint32_t mTextureID;
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 217 private int mTextureID;
244 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
295 mTextureID = textures[0];
297 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 102 mTextureID = textures[0];
103 glBindTexture(GL_TEXTURE_2D, mTextureID);
153 glBindTexture(GL_TEXTURE_2D, mTextureID);
184 private int mTextureID;
TriangleRenderer.java 75 mTextureID = textures[0];
76 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
141 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
173 private int mTextureID;
GLES20TriangleRenderer.java 58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
124 mTextureID = textures[0];
125 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
248 private int mTextureID;
MatrixPaletteRenderer.java 45 private int mTextureID;
262 mTextureID = textures[0];
263 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
334 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 56 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
122 mTextureID = textures[0];
123 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
246 private int mTextureID;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 84 mTextureID = textures[0];
85 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
109 textures[0] = mTextureID;
265 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
314 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
397 private int mTextureID;
SpriteTextRenderer.java 81 mTextureID = textures[0];
82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
169 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
263 private int mTextureID;

Completed in 1331 milliseconds