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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <math.h>
     18 
     19 #include <cutils/compiler.h>
     20 #include <utils/String8.h>
     21 #include <ui/Region.h>
     22 
     23 #include "Transform.h"
     24 
     25 // ---------------------------------------------------------------------------
     26 
     27 namespace android {
     28 
     29 // ---------------------------------------------------------------------------
     30 
     31 template <typename T>
     32 static inline T min(T a, T b) {
     33     return a<b ? a : b;
     34 }
     35 template <typename T>
     36 static inline T min(T a, T b, T c) {
     37     return min(a, min(b, c));
     38 }
     39 template <typename T>
     40 static inline T min(T a, T b, T c, T d) {
     41     return min(a, b, min(c, d));
     42 }
     43 
     44 template <typename T>
     45 static inline T max(T a, T b) {
     46     return a>b ? a : b;
     47 }
     48 template <typename T>
     49 static inline T max(T a, T b, T c) {
     50     return max(a, max(b, c));
     51 }
     52 template <typename T>
     53 static inline T max(T a, T b, T c, T d) {
     54     return max(a, b, max(c, d));
     55 }
     56 
     57 template <typename T>
     58 static inline
     59 void swap(T& a, T& b) {
     60     T t(a);
     61     a = b;
     62     b = t;
     63 }
     64 
     65 // ---------------------------------------------------------------------------
     66 
     67 Transform::Transform() {
     68     reset();
     69 }
     70 
     71 Transform::Transform(const Transform&  other)
     72     : mMatrix(other.mMatrix), mType(other.mType) {
     73 }
     74 
     75 Transform::Transform(uint32_t orientation) {
     76     set(orientation, 0, 0);
     77 }
     78 
     79 Transform::~Transform() {
     80 }
     81 
     82 static const float EPSILON = 0.0f;
     83 
     84 bool Transform::isZero(float f) {
     85     return fabs(f) <= EPSILON;
     86 }
     87 
     88 bool Transform::absIsOne(float f) {
     89     return isZero(fabs(f) - 1.0f);
     90 }
     91 
     92 Transform Transform::operator * (const Transform& rhs) const
     93 {
     94     if (CC_LIKELY(mType == IDENTITY))
     95         return rhs;
     96 
     97     Transform r(*this);
     98     if (rhs.mType == IDENTITY)
     99         return r;
    100 
    101     // TODO: we could use mType to optimize the matrix multiply
    102     const mat33& A(mMatrix);
    103     const mat33& B(rhs.mMatrix);
    104           mat33& D(r.mMatrix);
    105     for (int i=0 ; i<3 ; i++) {
    106         const float v0 = A[0][i];
    107         const float v1 = A[1][i];
    108         const float v2 = A[2][i];
    109         D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2];
    110         D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2];
    111         D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2];
    112     }
    113     r.mType |= rhs.mType;
    114 
    115     // TODO: we could recompute this value from r and rhs
    116     r.mType &= 0xFF;
    117     r.mType |= UNKNOWN_TYPE;
    118     return r;
    119 }
    120 
    121 float const* Transform::operator [] (int i) const {
    122     return mMatrix[i].v;
    123 }
    124 
    125 bool Transform::transformed() const {
    126     return type() > TRANSLATE;
    127 }
    128 
    129 int Transform::tx() const {
    130     return floorf(mMatrix[2][0] + 0.5f);
    131 }
    132 
    133 int Transform::ty() const {
    134     return floorf(mMatrix[2][1] + 0.5f);
    135 }
    136 
    137 void Transform::reset() {
    138     mType = IDENTITY;
    139     for(int i=0 ; i<3 ; i++) {
    140         vec3& v(mMatrix[i]);
    141         for (int j=0 ; j<3 ; j++)
    142             v[j] = ((i==j) ? 1.0f : 0.0f);
    143     }
    144 }
    145 
    146 void Transform::set(float tx, float ty)
    147 {
    148     mMatrix[2][0] = tx;
    149     mMatrix[2][1] = ty;
    150     mMatrix[2][2] = 1.0f;
    151 
    152     if (isZero(tx) && isZero(ty)) {
    153         mType &= ~TRANSLATE;
    154     } else {
    155         mType |= TRANSLATE;
    156     }
    157 }
    158 
    159 void Transform::set(float a, float b, float c, float d)
    160 {
    161     mat33& M(mMatrix);
    162     M[0][0] = a;    M[1][0] = b;
    163     M[0][1] = c;    M[1][1] = d;
    164     M[0][2] = 0;    M[1][2] = 0;
    165     mType = UNKNOWN_TYPE;
    166 }
    167 
    168 status_t Transform::set(uint32_t flags, float w, float h)
    169 {
    170     if (flags & ROT_INVALID) {
    171         // that's not allowed!
    172         reset();
    173         return BAD_VALUE;
    174     }
    175 
    176     Transform H, V, R;
    177     if (flags & ROT_90) {
    178         // w & h are inverted when rotating by 90 degrees
    179         swap(w, h);
    180     }
    181 
    182     if (flags & FLIP_H) {
    183         H.mType = (FLIP_H << 8) | SCALE;
    184         H.mType |= isZero(w) ? IDENTITY : TRANSLATE;
    185         mat33& M(H.mMatrix);
    186         M[0][0] = -1;
    187         M[2][0] = w;
    188     }
    189 
    190     if (flags & FLIP_V) {
    191         V.mType = (FLIP_V << 8) | SCALE;
    192         V.mType |= isZero(h) ? IDENTITY : TRANSLATE;
    193         mat33& M(V.mMatrix);
    194         M[1][1] = -1;
    195         M[2][1] = h;
    196     }
    197 
    198     if (flags & ROT_90) {
    199         const float original_w = h;
    200         R.mType = (ROT_90 << 8) | ROTATE;
    201         R.mType |= isZero(original_w) ? IDENTITY : TRANSLATE;
    202         mat33& M(R.mMatrix);
    203         M[0][0] = 0;    M[1][0] =-1;    M[2][0] = original_w;
    204         M[0][1] = 1;    M[1][1] = 0;
    205     }
    206 
    207     *this = (R*(H*V));
    208     return NO_ERROR;
    209 }
    210 
    211 Transform::vec2 Transform::transform(const vec2& v) const {
    212     vec2 r;
    213     const mat33& M(mMatrix);
    214     r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0];
    215     r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1];
    216     return r;
    217 }
    218 
    219 Transform::vec3 Transform::transform(const vec3& v) const {
    220     vec3 r;
    221     const mat33& M(mMatrix);
    222     r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]*v[2];
    223     r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]*v[2];
    224     r[2] = M[0][2]*v[0] + M[1][2]*v[1] + M[2][2]*v[2];
    225     return r;
    226 }
    227 
    228 void Transform::transform(float* point, int x, int y) const
    229 {
    230     const mat33& M(mMatrix);
    231     vec2 v(x, y);
    232     v = transform(v);
    233     point[0] = v[0];
    234     point[1] = v[1];
    235 }
    236 
    237 Rect Transform::makeBounds(int w, int h) const
    238 {
    239     return transform( Rect(w, h) );
    240 }
    241 
    242 Rect Transform::transform(const Rect& bounds) const
    243 {
    244     Rect r;
    245     vec2 lt( bounds.left,  bounds.top    );
    246     vec2 rt( bounds.right, bounds.top    );
    247     vec2 lb( bounds.left,  bounds.bottom );
    248     vec2 rb( bounds.right, bounds.bottom );
    249 
    250     lt = transform(lt);
    251     rt = transform(rt);
    252     lb = transform(lb);
    253     rb = transform(rb);
    254 
    255     r.left   = floorf(min(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
    256     r.top    = floorf(min(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
    257     r.right  = floorf(max(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
    258     r.bottom = floorf(max(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
    259 
    260     return r;
    261 }
    262 
    263 Region Transform::transform(const Region& reg) const
    264 {
    265     Region out;
    266     if (CC_UNLIKELY(transformed())) {
    267         if (CC_LIKELY(preserveRects())) {
    268             Region::const_iterator it = reg.begin();
    269             Region::const_iterator const end = reg.end();
    270             while (it != end) {
    271                 out.orSelf(transform(*it++));
    272             }
    273         } else {
    274             out.set(transform(reg.bounds()));
    275         }
    276     } else {
    277         out = reg.translate(tx(), ty());
    278     }
    279     return out;
    280 }
    281 
    282 uint32_t Transform::type() const
    283 {
    284     if (mType & UNKNOWN_TYPE) {
    285         // recompute what this transform is
    286 
    287         const mat33& M(mMatrix);
    288         const float a = M[0][0];
    289         const float b = M[1][0];
    290         const float c = M[0][1];
    291         const float d = M[1][1];
    292         const float x = M[2][0];
    293         const float y = M[2][1];
    294 
    295         bool scale = false;
    296         uint32_t flags = ROT_0;
    297         if (isZero(b) && isZero(c)) {
    298             if (a<0)    flags |= FLIP_H;
    299             if (d<0)    flags |= FLIP_V;
    300             if (!absIsOne(a) || !absIsOne(d)) {
    301                 scale = true;
    302             }
    303         } else if (isZero(a) && isZero(d)) {
    304             flags |= ROT_90;
    305             if (b>0)    flags |= FLIP_V;
    306             if (c<0)    flags |= FLIP_H;
    307             if (!absIsOne(b) || !absIsOne(c)) {
    308                 scale = true;
    309             }
    310         } else {
    311             flags = ROT_INVALID;
    312         }
    313 
    314         mType = flags << 8;
    315         if (flags & ROT_INVALID) {
    316             mType |= UNKNOWN;
    317         } else {
    318             if ((flags & ROT_90) || ((flags & ROT_180) == ROT_180))
    319                 mType |= ROTATE;
    320             if (flags & FLIP_H)
    321                 mType ^= SCALE;
    322             if (flags & FLIP_V)
    323                 mType ^= SCALE;
    324             if (scale)
    325                 mType |= SCALE;
    326         }
    327 
    328         if (!isZero(x) || !isZero(y))
    329             mType |= TRANSLATE;
    330     }
    331     return mType;
    332 }
    333 
    334 uint32_t Transform::getType() const {
    335     return type() & 0xFF;
    336 }
    337 
    338 uint32_t Transform::getOrientation() const
    339 {
    340     return (type() >> 8) & 0xFF;
    341 }
    342 
    343 bool Transform::preserveRects() const
    344 {
    345     return (type() & ROT_INVALID) ? false : true;
    346 }
    347 
    348 void Transform::dump(const char* name) const
    349 {
    350     type(); // updates the type
    351 
    352     String8 flags, type;
    353     const mat33& m(mMatrix);
    354     uint32_t orient = mType >> 8;
    355 
    356     if (orient&ROT_INVALID) {
    357         flags.append("ROT_INVALID ");
    358     } else {
    359         if (orient&ROT_90) {
    360             flags.append("ROT_90 ");
    361         } else {
    362             flags.append("ROT_0 ");
    363         }
    364         if (orient&FLIP_V)
    365             flags.append("FLIP_V ");
    366         if (orient&FLIP_H)
    367             flags.append("FLIP_H ");
    368     }
    369 
    370     if (!(mType&(SCALE|ROTATE|TRANSLATE)))
    371         type.append("IDENTITY ");
    372     if (mType&SCALE)
    373         type.append("SCALE ");
    374     if (mType&ROTATE)
    375         type.append("ROTATE ");
    376     if (mType&TRANSLATE)
    377         type.append("TRANSLATE ");
    378 
    379     LOGD("%s 0x%08x (%s, %s)", name, mType, flags.string(), type.string());
    380     LOGD("%.4f  %.4f  %.4f", m[0][0], m[1][0], m[2][0]);
    381     LOGD("%.4f  %.4f  %.4f", m[0][1], m[1][1], m[2][1]);
    382     LOGD("%.4f  %.4f  %.4f", m[0][2], m[1][2], m[2][2]);
    383 }
    384 
    385 // ---------------------------------------------------------------------------
    386 
    387 }; // namespace android
    388