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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /* interactive buffer queue test program */
     18 
     19 #ifdef ANDROID
     20 #define USE_ANDROID_SIMPLE_BUFFER_QUEUE     // change to #undef for compatibility testing
     21 #endif
     22 
     23 #include <assert.h>
     24 #include <math.h>
     25 #include <stdio.h>
     26 #include <stdlib.h>
     27 #include <unistd.h>
     28 #include "SLES/OpenSLES.h"
     29 #ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
     30 #include "SLES/OpenSLES_Android.h"
     31 #endif
     32 
     33 #ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
     34 #define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
     35 #define IID_BUFFERQUEUE SL_IID_ANDROIDSIMPLEBUFFERQUEUE
     36 #define BufferQueueItf SLAndroidSimpleBufferQueueItf
     37 #define BufferQueueState SLAndroidSimpleBufferQueueState
     38 #define INDEX index
     39 #else
     40 #define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_BUFFERQUEUE
     41 #define IID_BUFFERQUEUE SL_IID_BUFFERQUEUE
     42 #define BufferQueueItf SLBufferQueueItf
     43 #define BufferQueueState SLBufferQueueState
     44 #define INDEX playIndex
     45 #endif
     46 
     47 #define checkResult(r) do { if ((r) != SL_RESULT_SUCCESS) fprintf(stderr, "error %d at %s:%d\n", \
     48     (int) r, __FILE__, __LINE__); } while (0)
     49 
     50 typedef struct {
     51     short left;
     52     short right;
     53 } frame_t;
     54 
     55 #define SINE_FRAMES (44100*5)
     56 frame_t sine[SINE_FRAMES];
     57 
     58 #define SQUARE_FRAMES (44100*5)
     59 frame_t square[SQUARE_FRAMES];
     60 
     61 #define SAWTOOTH_FRAMES (44100*5)
     62 frame_t sawtooth[SAWTOOTH_FRAMES];
     63 
     64 #define HALF_FRAMES (44100*5)
     65 frame_t half[HALF_FRAMES];
     66 
     67 BufferQueueItf expectedCaller = NULL;
     68 void *expectedContext = NULL;
     69 
     70 static void callback(BufferQueueItf caller, void *context)
     71 {
     72     putchar('.');
     73     if (caller != expectedCaller)
     74         printf("caller %p expected %p\r\n", caller, expectedCaller);
     75     if (context != expectedContext)
     76         printf("context %p expected %p\r\n", context, expectedContext);
     77     fflush(stdout);
     78 }
     79 
     80 int main(int argc, char **argv)
     81 {
     82     SLresult result;
     83 
     84     // create engine
     85     SLObjectItf engineObject;
     86     result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
     87     checkResult(result);
     88     result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
     89     checkResult(result);
     90     SLEngineItf engineEngine;
     91     result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
     92     checkResult(result);
     93 
     94     // create output mix
     95     SLObjectItf outputmixObject;
     96     result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
     97     checkResult(result);
     98     result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
     99     checkResult(result);
    100 
    101     // create audio player
    102     SLDataSource audiosrc;
    103     SLDataSink audiosnk;
    104     SLDataFormat_PCM pcm;
    105     SLDataLocator_OutputMix locator_outputmix;
    106     SLDataLocator_BufferQueue locator_bufferqueue;
    107     locator_bufferqueue.locatorType = DATALOCATOR_BUFFERQUEUE;
    108     locator_bufferqueue.numBuffers = 255;
    109     locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
    110     locator_outputmix.outputMix = outputmixObject;
    111     pcm.formatType = SL_DATAFORMAT_PCM;
    112     pcm.numChannels = 2;
    113     pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
    114     pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
    115     pcm.containerSize = 16;
    116     pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
    117     pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
    118     audiosrc.pLocator = &locator_bufferqueue;
    119     audiosrc.pFormat = &pcm;
    120     audiosnk.pLocator = &locator_outputmix;
    121     audiosnk.pFormat = NULL;
    122     SLObjectItf playerObject;
    123     SLInterfaceID ids[2] = {IID_BUFFERQUEUE, SL_IID_MUTESOLO};
    124     SLboolean flags[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
    125     result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
    126             2, ids, flags);
    127     checkResult(result);
    128     result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
    129     checkResult(result);
    130     SLPlayItf playerPlay;
    131     result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
    132     checkResult(result);
    133     BufferQueueItf playerBufferqueue;
    134     result = (*playerObject)->GetInterface(playerObject, IID_BUFFERQUEUE, &playerBufferqueue);
    135     checkResult(result);
    136     SLMuteSoloItf playerMuteSolo;
    137     result = (*playerObject)->GetInterface(playerObject, SL_IID_MUTESOLO, &playerMuteSolo);
    138     checkResult(result);
    139     SLuint8 numChannels = 123;
    140     result = (*playerMuteSolo)->GetNumChannels(playerMuteSolo, &numChannels);
    141     assert(2 == numChannels);
    142     SLuint32 state;
    143     state = SL_PLAYSTATE_PLAYING;
    144     result = (*playerPlay)->SetPlayState(playerPlay, state);
    145     checkResult(result);
    146 
    147     unsigned i;
    148     float pi2 = 3.14*2;
    149     float hz = 441;
    150     float sr = 44100;
    151     for (i = 0; i < SINE_FRAMES; ++i) {
    152         sine[i].left = sin((float) (i  / (sr / hz)) * pi2 ) * 32000.0;
    153         sine[i].right = sine[i].left;
    154     }
    155     for (i = 0; i < SQUARE_FRAMES; ++i) {
    156         square[i].left = (i % (unsigned) (sr / hz)) < 50 ? 32767 : -32768;
    157         square[i].right = square[i].left;
    158     }
    159     for (i = 0; i < SAWTOOTH_FRAMES; ++i) {
    160         sawtooth[i].left = ((((int) (i % (unsigned) (sr / hz))) - 50) / 100.0) * 60000.0 - 30000.0;
    161         sawtooth[i].right = sawtooth[i].left;
    162     }
    163     for (i = 0; i < HALF_FRAMES; ++i) {
    164         half[i].left = sine[i].left;
    165         half[i].right = sawtooth[i].right / 2;
    166     }
    167 
    168     set_conio_terminal_mode();
    169     int in_count = 0;
    170     unsigned count = 0;
    171     for (;;) {
    172         usleep(10000);
    173         if (kbhit()) {
    174             frame_t *buffer;
    175             unsigned size;
    176             BufferQueueState bufqstate;
    177             int ch = getch();
    178             switch (ch) {
    179             case '0' ... '9':
    180                 if (in_count) {
    181                     count = count * 10 + (ch - '0');
    182                 } else {
    183                     count = ch - '0';
    184                     in_count = 1;
    185                 }
    186                 continue;
    187             case 'i':
    188                 buffer = sine;
    189                 size = sizeof(sine);
    190                 goto enqueue;
    191             case 'q':
    192                 buffer = square;
    193                 size = sizeof(square);
    194                 goto enqueue;
    195             case 'h':
    196                 buffer = half;
    197                 size = sizeof(half);
    198                 goto enqueue;
    199             case 'r':
    200                 if (in_count) {
    201                     expectedCaller = playerBufferqueue;
    202                     expectedContext = (void *) count;
    203                 } else {
    204                     expectedCaller = NULL;
    205                     expectedContext = (void *) NULL;
    206                 }
    207                 result = (*playerBufferqueue)->RegisterCallback(playerBufferqueue, in_count ?
    208                     callback : NULL, expectedContext);
    209                 checkResult(result);
    210                 break;
    211             case 'a':
    212                 buffer = sawtooth;
    213                 size = sizeof(sawtooth);
    214 enqueue:
    215                 for (i = 0; i < (in_count ? count : 1); ++i) {
    216                     result = (*playerBufferqueue)->Enqueue(playerBufferqueue, buffer, size);
    217                     checkResult(result);
    218                 }
    219                 break;
    220             case 'c':
    221                 result = (*playerBufferqueue)->Clear(playerBufferqueue);
    222                 checkResult(result);
    223                 putchar('\r');
    224                 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
    225                 checkResult(result);
    226                 if (bufqstate.count != 0)
    227                     printf("\rcount=%u\r\n", (unsigned) bufqstate.count);
    228 #if 0
    229                 putchar('\r');
    230                 putchar('\n');
    231 #endif
    232                 fflush(stdout);
    233                 break;
    234             case 'g':
    235                 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
    236                 checkResult(result);
    237                 printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.INDEX);
    238                 printf("count=%u\r\n", (unsigned) bufqstate.count);
    239                 break;
    240             case 'p':
    241                 state = SL_PLAYSTATE_PAUSED;
    242                 goto setplaystate;
    243             case 's':
    244                 state = SL_PLAYSTATE_STOPPED;
    245                 goto setplaystate;
    246             case 'P':
    247                 state = SL_PLAYSTATE_PLAYING;
    248 setplaystate:
    249                 result = (*playerPlay)->SetPlayState(playerPlay, state);
    250                 checkResult(result);
    251                 SLuint32 newstate;
    252                 result = (*playerPlay)->GetPlayState(playerPlay, &newstate);
    253                 checkResult(result);
    254                 if (newstate != state)
    255                     printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
    256                         (unsigned) newstate);
    257 #if 0
    258                 putchar('\r');
    259                 putchar('\n');
    260                 fflush(stdout);
    261 #endif
    262                 checkResult(result);
    263                 break;
    264             case 'x':
    265                 goto out;
    266             default:
    267                 putchar('?');
    268                 fflush(stdout);
    269                 break;
    270             }
    271             in_count = 0;
    272         }
    273     }
    274 
    275 out:
    276     (*playerObject)->Destroy(playerObject);
    277     (*outputmixObject)->Destroy(outputmixObject);
    278     (*engineObject)->Destroy(engineObject);
    279     return EXIT_SUCCESS;
    280 }
    281