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      1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_DEBUG_AGENT_H_
     29 #define V8_DEBUG_AGENT_H_
     30 
     31 #ifdef ENABLE_DEBUGGER_SUPPORT
     32 #include "../include/v8-debug.h"
     33 #include "platform.h"
     34 
     35 namespace v8 {
     36 namespace internal {
     37 
     38 // Forward decelrations.
     39 class DebuggerAgentSession;
     40 
     41 
     42 // Debugger agent which starts a socket listener on the debugger port and
     43 // handles connection from a remote debugger.
     44 class DebuggerAgent: public Thread {
     45  public:
     46   explicit DebuggerAgent(const char* name, int port)
     47       : name_(StrDup(name)), port_(port),
     48         server_(OS::CreateSocket()), terminate_(false),
     49         session_access_(OS::CreateMutex()), session_(NULL),
     50         terminate_now_(OS::CreateSemaphore(0)),
     51         listening_(OS::CreateSemaphore(0)) {
     52     ASSERT(instance_ == NULL);
     53     instance_ = this;
     54   }
     55   ~DebuggerAgent() {
     56      instance_ = NULL;
     57      delete server_;
     58   }
     59 
     60   void Shutdown();
     61   void WaitUntilListening();
     62 
     63  private:
     64   void Run();
     65   void CreateSession(Socket* socket);
     66   void DebuggerMessage(const v8::Debug::Message& message);
     67   void CloseSession();
     68   void OnSessionClosed(DebuggerAgentSession* session);
     69 
     70   SmartPointer<const char> name_;  // Name of the embedding application.
     71   int port_;  // Port to use for the agent.
     72   Socket* server_;  // Server socket for listen/accept.
     73   bool terminate_;  // Termination flag.
     74   Mutex* session_access_;  // Mutex guarging access to session_.
     75   DebuggerAgentSession* session_;  // Current active session if any.
     76   Semaphore* terminate_now_;  // Semaphore to signal termination.
     77   Semaphore* listening_;
     78 
     79   static DebuggerAgent* instance_;
     80 
     81   friend class DebuggerAgentSession;
     82   friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
     83 
     84   DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
     85 };
     86 
     87 
     88 // Debugger agent session. The session receives requests from the remote
     89 // debugger and sends debugger events/responses to the remote debugger.
     90 class DebuggerAgentSession: public Thread {
     91  public:
     92   DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
     93       : agent_(agent), client_(client) {}
     94 
     95   void DebuggerMessage(Vector<uint16_t> message);
     96   void Shutdown();
     97 
     98  private:
     99   void Run();
    100 
    101   void DebuggerMessage(Vector<char> message);
    102 
    103   DebuggerAgent* agent_;
    104   Socket* client_;
    105 
    106   DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
    107 };
    108 
    109 
    110 // Utility methods factored out to be used by the D8 shell as well.
    111 class DebuggerAgentUtil {
    112  public:
    113   static const char* kContentLength;
    114   static int kContentLengthSize;
    115 
    116   static SmartPointer<char> ReceiveMessage(const Socket* conn);
    117   static bool SendConnectMessage(const Socket* conn,
    118                                  const char* embedding_host);
    119   static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
    120   static bool SendMessage(const Socket* conn,
    121                           const v8::Handle<v8::String> message);
    122   static int ReceiveAll(const Socket* conn, char* data, int len);
    123 };
    124 
    125 } }  // namespace v8::internal
    126 
    127 #endif  // ENABLE_DEBUGGER_SUPPORT
    128 
    129 #endif  // V8_DEBUG_AGENT_H_
    130