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    Searched defs:setShadow (Results 1 - 8 of 8) sorted by null

  /external/webkit/WebCore/rendering/
EllipsisBox.cpp 37 bool setShadow = false;
39 context->setShadow(IntSize(style->textShadow()->x, style->textShadow()->y),
41 setShadow = true;
60 if (setShadow)
SVGInlineTextBox.cpp 410 bool setShadow = false;
412 paintInfo.context->setShadow(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
415 setShadow = true;
444 if (setShadow)
InlineFlowBox.cpp     [all...]
InlineTextBox.cpp 302 context->setShadow(shadowOffset, shadowBlur, shadowColor, fillColorSpace);
694 bool setShadow = false;
703 context->setShadow(IntSize(shadow->x, shadow->y - extraOffset), shadow->blur, shadow->color, colorSpace);
704 setShadow = true;
728 else if (setShadow)
    [all...]
  /external/webkit/WebCore/bindings/js/
JSCanvasRenderingContext2DCustom.cpp 289 JSValue JSCanvasRenderingContext2D::setShadow(ExecState* exec, const ArgList& args)
295 context->setShadow(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
300 context->setShadow(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
303 context->setShadow(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
308 context->setShadow(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
312 context->setShadow(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
317 context->setShadow(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
323 context->setShadow(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
  /external/webkit/WebCore/platform/graphics/
GraphicsContext.cpp 132 void GraphicsContext::setShadow(const IntSize& size, int blur, const Color& color, ColorSpace colorSpace)
  /external/webkit/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 306 // FIXME: What should this return if you called setShadow with a non-string color?
799 void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
807 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color)
815 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel)
826 c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
829 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha)
842 c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(colorWithOverrideAlpha(rgba, alpha)), DeviceColorSpace);
845 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha)
856 c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
859 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a
    [all...]
  /external/webkit/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp 127 void setShadow(int radius, int dx, int dy, SkColor c) {
887 m_data->mState->setShadow(blur, size.width(), size.height(), c);
895 m_data->mState->setShadow(0, 0, 0, 0);
    [all...]

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