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Searched
defs:setShadow
(Results
1 - 8
of
8
) sorted by null
/external/webkit/WebCore/rendering/
EllipsisBox.cpp
37
bool
setShadow
= false;
39
context->
setShadow
(IntSize(style->textShadow()->x, style->textShadow()->y),
41
setShadow
= true;
60
if (
setShadow
)
SVGInlineTextBox.cpp
410
bool
setShadow
= false;
412
paintInfo.context->
setShadow
(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
415
setShadow
= true;
444
if (
setShadow
)
InlineFlowBox.cpp
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all
...]
InlineTextBox.cpp
302
context->
setShadow
(shadowOffset, shadowBlur, shadowColor, fillColorSpace);
694
bool
setShadow
= false;
703
context->
setShadow
(IntSize(shadow->x, shadow->y - extraOffset), shadow->blur, shadow->color, colorSpace);
704
setShadow
= true;
728
else if (
setShadow
)
[
all
...]
/external/webkit/WebCore/bindings/js/
JSCanvasRenderingContext2DCustom.cpp
289
JSValue JSCanvasRenderingContext2D::
setShadow
(ExecState* exec, const ArgList& args)
295
context->
setShadow
(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
300
context->
setShadow
(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
303
context->
setShadow
(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
308
context->
setShadow
(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
312
context->
setShadow
(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
317
context->
setShadow
(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
323
context->
setShadow
(args.at(0).toFloat(exec), args.at(1).toFloat(exec),
/external/webkit/WebCore/platform/graphics/
GraphicsContext.cpp
132
void GraphicsContext::
setShadow
(const IntSize& size, int blur, const Color& color, ColorSpace colorSpace)
/external/webkit/WebCore/html/canvas/
CanvasRenderingContext2D.cpp
306
// FIXME: What should this return if you called
setShadow
with a non-string color?
799
void CanvasRenderingContext2D::
setShadow
(float width, float height, float blur)
807
void CanvasRenderingContext2D::
setShadow
(float width, float height, float blur, const String& color)
815
void CanvasRenderingContext2D::
setShadow
(float width, float height, float blur, float grayLevel)
826
c->
setShadow
(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
829
void CanvasRenderingContext2D::
setShadow
(float width, float height, float blur, const String& color, float alpha)
842
c->
setShadow
(IntSize(width, -height), state().m_shadowBlur, Color(colorWithOverrideAlpha(rgba, alpha)), DeviceColorSpace);
845
void CanvasRenderingContext2D::
setShadow
(float width, float height, float blur, float grayLevel, float alpha)
856
c->
setShadow
(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
859
void CanvasRenderingContext2D::
setShadow
(float width, float height, float blur, float r, float g, float b, float a
[
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...]
/external/webkit/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp
127
void
setShadow
(int radius, int dx, int dy, SkColor c) {
887
m_data->mState->
setShadow
(blur, size.width(), size.height(), c);
895
m_data->mState->
setShadow
(0, 0, 0, 0);
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all
...]
Completed in 130 milliseconds