/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLWorld.java | 50 GLVertex vertex = iter2.next(); local 51 vertex.put(mVertexBuffer, mColorBuffer); 62 GLVertex vertex = new GLVertex(x, y, z, mVertexList.size()); local 63 mVertexList.add(vertex); 64 return vertex; 67 public void transformVertex(GLVertex vertex, M4 transform) { 68 vertex.update(mVertexBuffer, transform);
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GLFace.java | 55 GLVertex vertex = mVertexList.get(last); local 59 while (vertex.color != null) { 60 mVertexList.add(0, vertex); 62 vertex = mVertexList.get(last); 66 vertex.color = c;
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GLShape.java | 60 GLVertex vertex = iter.next(); local 61 if (vertex.x == x && vertex.y == y && vertex.z == z) { 62 return vertex; 66 // doesn't exist, so create new vertex 67 GLVertex vertex = mWorld.addVertex(x, y, z); local 68 mVertexList.add(vertex); 69 return vertex; 80 GLVertex vertex = iter.next() local [all...] |
/dalvik/dx/src/com/android/dx/ssa/ |
Dominators.java | 56 private final ArrayList<SsaBasicBlock> vertex; field in class:Dominators 75 this.vertex = new ArrayList<SsaBasicBlock>(); 175 vertex.add(root); 188 int dfsMax = vertex.size() - 1; 192 SsaBasicBlock w = vertex.get(i); 213 info[vertex.get(wInfo.semidom).getIndex()].bucket.add(w); 222 // Implicity define idom for each vertex. 239 // Now explicitly define the immediate dominator of each vertex 241 SsaBasicBlock w = vertex.get(i); 243 != vertex.get(info[w.getIndex()].semidom).getIndex()) [all...] |
/external/skia/src/gl/ |
SkGLDevice.cpp | 217 SkGLVertex vertex[4]; local 218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL; 229 vertex->setRectFan(r); 232 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, vertex, texs, NULL, NULL, 327 SkGLVertex vertex[10]; // max needed for all cases local 335 setStrokeRectStrip(vertex, rect, width); 339 vertex[0].setScalars(rect.fLeft, rect.fTop); 340 vertex[1].setScalars(rect.fRight, rect.fTop); 341 vertex[2].setScalars(rect.fRight, rect.fBottom); 342 vertex[3].setScalars(rect.fLeft, rect.fBottom) [all...] |
/external/quake/quake/src/QW/client/ |
gl_draw.c | 1465 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local 1467 glVertexPointer( 2, GL_FLOAT, 0, vertex); 1476 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local [all...] |
gl_rmain.c | 311 // get the vertex count and primitive type 320 float vertex[3*256]; local 337 pVertex = vertex; 352 glVertexPointer(3, GL_FLOAT, 0, vertex); 413 // get the vertex count and primitive type
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/external/quake/quake/src/WinQuake/ |
gl_draw.cpp | 2059 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local 2074 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local [all...] |
gl_rmain.cpp | 348 // get the vertex count and primitive type 464 // get the vertex count and primitive type 890 float vertex[3*4] = { local 897 glVertexPointer( 3, GL_FLOAT, 0, vertex); [all...] |
/frameworks/base/include/private/opengles/ |
gl_context.h | 144 size_t index; // cache tag, and vertex index 200 array_t vertex; member in struct:android::gl::array_machine_t
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/prebuilt/sdk/tools/lib/ |
dx.jar | |