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    Searched defs:vertex (Results 1 - 11 of 11) sorted by null

  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 50 GLVertex vertex = iter2.next(); local
51 vertex.put(mVertexBuffer, mColorBuffer);
62 GLVertex vertex = new GLVertex(x, y, z, mVertexList.size()); local
63 mVertexList.add(vertex);
64 return vertex;
67 public void transformVertex(GLVertex vertex, M4 transform) {
68 vertex.update(mVertexBuffer, transform);
GLFace.java 55 GLVertex vertex = mVertexList.get(last); local
59 while (vertex.color != null) {
60 mVertexList.add(0, vertex);
62 vertex = mVertexList.get(last);
66 vertex.color = c;
GLShape.java 60 GLVertex vertex = iter.next(); local
61 if (vertex.x == x && vertex.y == y && vertex.z == z) {
62 return vertex;
66 // doesn't exist, so create new vertex
67 GLVertex vertex = mWorld.addVertex(x, y, z); local
68 mVertexList.add(vertex);
69 return vertex;
80 GLVertex vertex = iter.next() local
    [all...]
  /dalvik/dx/src/com/android/dx/ssa/
Dominators.java 56 private final ArrayList<SsaBasicBlock> vertex; field in class:Dominators
75 this.vertex = new ArrayList<SsaBasicBlock>();
175 vertex.add(root);
188 int dfsMax = vertex.size() - 1;
192 SsaBasicBlock w = vertex.get(i);
213 info[vertex.get(wInfo.semidom).getIndex()].bucket.add(w);
222 // Implicity define idom for each vertex.
239 // Now explicitly define the immediate dominator of each vertex
241 SsaBasicBlock w = vertex.get(i);
243 != vertex.get(info[w.getIndex()].semidom).getIndex())
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  /external/skia/src/gl/
SkGLDevice.cpp 217 SkGLVertex vertex[4]; local
218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL;
229 vertex->setRectFan(r);
232 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, vertex, texs, NULL, NULL,
327 SkGLVertex vertex[10]; // max needed for all cases local
335 setStrokeRectStrip(vertex, rect, width);
339 vertex[0].setScalars(rect.fLeft, rect.fTop);
340 vertex[1].setScalars(rect.fRight, rect.fTop);
341 vertex[2].setScalars(rect.fRight, rect.fBottom);
342 vertex[3].setScalars(rect.fLeft, rect.fBottom)
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  /external/quake/quake/src/QW/client/
gl_draw.c 1465 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
1467 glVertexPointer( 2, GL_FLOAT, 0, vertex);
1476 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
    [all...]
gl_rmain.c 311 // get the vertex count and primitive type
320 float vertex[3*256]; local
337 pVertex = vertex;
352 glVertexPointer(3, GL_FLOAT, 0, vertex);
413 // get the vertex count and primitive type
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 2059 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
2074 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
    [all...]
gl_rmain.cpp 348 // get the vertex count and primitive type
464 // get the vertex count and primitive type
890 float vertex[3*4] = { local
897 glVertexPointer( 3, GL_FLOAT, 0, vertex);
    [all...]
  /frameworks/base/include/private/opengles/
gl_context.h 144 size_t index; // cache tag, and vertex index
200 array_t vertex; member in struct:android::gl::array_machine_t
  /prebuilt/sdk/tools/lib/
dx.jar 

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