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Searched
defs:waterlevel
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
pmove.c
29
int
waterlevel
;
variable
364
if (
waterlevel
>= 2) // apply water friction
365
drop += speed*movevars.waterfriction*
waterlevel
*frametime;
614
// get
waterlevel
616
waterlevel
= 0;
625
waterlevel
= 1;
630
waterlevel
= 2;
634
waterlevel
= 3;
661
if (
waterlevel
>= 2)
880
// set onground, watertype, and
waterlevel
[
all
...]
/external/quake/quake/src/QW/progs/
progdefs.h
118
float
waterlevel
;
member in struct:__anon6724
/external/quake/quake/src/QW/server/
progdefs.h
137
float
waterlevel
;
member in struct:__anon6772
/external/quake/quake/src/WinQuake/
pr_cmds.cpp
1687
int
waterlevel
;
local
1713
waterlevel
= (int)self->u.v.
waterlevel
;
1717
if (((flags & FL_SWIM) && (
waterlevel
< drownlevel)) || (
waterlevel
>= drownlevel))
1742
if (!
waterlevel
)
[
all
...]
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