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    Searched defs:waterlevel (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
pmove.c 29 int waterlevel; variable
364 if (waterlevel >= 2) // apply water friction
365 drop += speed*movevars.waterfriction*waterlevel*frametime;
614 // get waterlevel
616 waterlevel = 0;
625 waterlevel = 1;
630 waterlevel = 2;
634 waterlevel = 3;
661 if (waterlevel >= 2)
880 // set onground, watertype, and waterlevel
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  /external/quake/quake/src/QW/progs/
progdefs.h 118 float waterlevel; member in struct:__anon6724
  /external/quake/quake/src/QW/server/
progdefs.h 137 float waterlevel; member in struct:__anon6772
  /external/quake/quake/src/WinQuake/
pr_cmds.cpp 1687 int waterlevel; local
1713 waterlevel = (int)self->u.v.waterlevel;
1717 if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel))
1742 if (!waterlevel)
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