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    Searched refs:ActiveApp (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/client/
winquake.h 63 extern qboolean ActiveApp, Minimized;
sys_win.c 36 qboolean ActiveApp, Minimized;
679 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing)
684 else if (!ActiveApp && !DDActive)
vid_win.c     [all...]
in_win.c 737 if (ActiveApp && !Minimized)
gl_vidnt.c 690 if (key_dest == key_game && !mouseactive && ActiveApp) {
961 ActiveApp = fActive;
965 if (!ActiveApp && sound_active)
970 else if (ActiveApp && !sound_active)
    [all...]
  /external/quake/quake/src/WinQuake/
winquake.h 62 extern qboolean ActiveApp, Minimized;
sys_win.cpp 37 qboolean ActiveApp, Minimized;
872 if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing)
877 else if (!ActiveApp && !DDActive)
vid_win.cpp     [all...]
in_win.cpp 741 if (ActiveApp && !Minimized)
gl_vidnt.cpp 690 if (key_dest == key_game && !mouseactive && ActiveApp) {
961 ActiveApp = fActive;
965 if (!ActiveApp && sound_active)
970 else if (ActiveApp && !sound_active)
    [all...]

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