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  /external/webkit/JavaScriptCore/jit/
ExecutableAllocatorWin.cpp 43 ExecutablePool::Allocation ExecutablePool::systemAlloc(size_t n)
45 void* allocation = VirtualAlloc(0, n, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); local
46 if (!allocation)
48 ExecutablePool::Allocation alloc = {reinterpret_cast<char*>(allocation), n};
52 void ExecutablePool::systemRelease(const ExecutablePool::Allocation& alloc)
ExecutableAllocatorSymbian.cpp 50 ExecutablePool::Allocation ExecutablePool::systemAlloc(size_t n)
56 char* allocation = reinterpret_cast<char*>(codeChunk->Base()); local
57 if (!allocation)
59 ExecutablePool::Allocation alloc = { allocation, n, codeChunk };
63 void ExecutablePool::systemRelease(const ExecutablePool::Allocation& alloc)
ExecutableAllocatorPosix.cpp 45 ExecutablePool::Allocation ExecutablePool::systemAlloc(size_t n)
47 void* allocation = mmap(NULL, n, INITIAL_PROTECTION_FLAGS, MAP_PRIVATE | MAP_ANON, VM_TAG_FOR_EXECUTABLEALLOCATOR_MEMORY, 0); local
48 if (allocation == MAP_FAILED)
50 ExecutablePool::Allocation alloc = { reinterpret_cast<char*>(allocation), n };
54 void ExecutablePool::systemRelease(const ExecutablePool::Allocation& alloc)
ExecutableAllocator.h 68 CRASH(); // Allocation is too large
85 struct Allocation {
92 typedef Vector<Allocation, 2> AllocationList;
129 static Allocation systemAlloc(size_t n);
130 static void systemRelease(const Allocation& alloc);
258 Allocation mem = systemAlloc(allocSize);
270 Allocation result = systemAlloc(allocSize);
276 // Replace allocation pool
  /frameworks/base/libs/rs/
rsSimpleMesh.h 40 ObjectBaseRef<Allocation> mIndexBuffer;
41 ObjectBaseRef<Allocation> mPrimitiveBuffer;
42 ObjectBaseRef<Allocation> *mVertexBuffers;
rsAdapter.h 31 // By policy this allocation will hold a pointer to the type
34 Adapter1D(Context *, Allocation *);
38 void setAllocation(Allocation *a) {mAllocation.set(a);}
54 ObjectBaseRef<Allocation> mAllocation;
65 // By policy this allocation will hold a pointer to the type
68 Adapter2D(Context *, Allocation *);
76 void setAllocation(Allocation *a) {mAllocation.set(a);}
86 ObjectBaseRef<Allocation> mAllocation;
rsAllocation.cpp 26 Allocation::Allocation(Context *rsc, const Type *type) : ObjectBase(rsc)
32 LOGE("Allocation::Allocation, alloc failure");
36 Allocation::Allocation(Context *rsc, const Type *type, void *bmp,
47 void Allocation::init(Context *rsc, const Type *type)
76 Allocation::~Allocation()
97 void Allocation::setCpuWritable(bool
    [all...]
rsProgram.h 42 void bindAllocation(Allocation *, uint32_t slot);
47 void bindTexture(uint32_t slot, Allocation *);
75 ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS];
94 ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
rsAllocation.h 28 class Allocation : public ObjectBase
30 // The graphics equilivent of malloc. The allocation contains a structure of elements.
33 // By policy this allocation will hold a pointer to the type
35 Allocation(Context *rsc, const Type *);
36 Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback);
38 virtual ~Allocation();
rsMesh.h 37 Allocation ** mAllocations;
rsSampler.h 43 void bind(Allocation *);
rsScript.h 65 ObjectBaseRef<Allocation> mSlots[MAX_SCRIPT_BANKS];
rsSimpleMesh.cpp 128 sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount];
150 sm->mVertexBuffers[slot].set((Allocation *)va);
156 sm->mIndexBuffer.set((Allocation *)va);
162 sm->mPrimitiveBuffer.set((Allocation *)va);
rsAdapter.cpp 31 Adapter1D::Adapter1D(Context *rsc, Allocation *a) : ObjectBase(rsc)
86 Allocation * alloc = static_cast<Allocation *>(valloc);
139 Adapter2D::Adapter2D(Context *rsc, Allocation *a) : ObjectBase(rsc)
203 Allocation * alloc = static_cast<Allocation *>(valloc);
  /frameworks/base/libs/rs/java/Film/src/com/android/film/
FilmRS.java 81 private Allocation mImages[];
82 private Allocation mAllocIDs;
83 private Allocation mAllocPos;
84 private Allocation mAllocState;
85 private Allocation mAllocPV;
86 private Allocation mAllocOffsetsTex;
87 private Allocation mAllocOffsets;
153 mImages = new Allocation[13];
154 mAllocIDs = Allocation.createSized(mRS,
159 mImages[0] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p01, ie, true)
    [all...]
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis4/
Visualization4RS.java 28 import android.renderscript.Allocation;
64 private Allocation mState;
69 private Allocation[] mTextures;
104 // Create an allocation from the type we just created.
105 mState = Allocation.createTyped(mRS, mStateType);
117 mTextures = new Allocation[6];
118 mTextures[0] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.background, Element.RGBA_8888(mRS), false);
120 mTextures[1] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.frame, Element.RGBA_8888(mRS), false);
122 mTextures[2] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.peak_on, Element.RGBA_8888(mRS), false);
124 mTextures[3] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.peak_off, Element.RGBA_8888(mRS), false)
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  /packages/wallpapers/Basic/src/com/android/wallpaper/nexus/
NexusRS.java 34 import android.renderscript.Allocation;
74 private Allocation mState;
80 private Allocation mCommandAllocation;
86 private Allocation[] mTextures = new Allocation[TEXTURES_COUNT];
178 mState = Allocation.createTyped(mRS, mStateType);
187 mCommandAllocation = Allocation.createTyped(mRS, mCommandType);
203 private Allocation loadTexture(int id, String name) {
204 final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources local
212 final Allocation allocation = Allocation.createFromBitmap(mRS, b, RGBA_8888(mRS), false); local
    [all...]
  /frameworks/base/graphics/java/android/renderscript/
Allocation.java 33 public class Allocation extends BaseObj {
37 Allocation(int id, RenderScript rs, Type t) {
85 throw new IllegalArgumentException("Array too small for allocation type.");
183 throw new IllegalStateException("allocation failed.");
226 throw new IllegalStateException("allocation failed.");
240 static public Allocation createTyped(RenderScript rs, Type type)
248 return new Allocation(id, rs, type);
251 static public Allocation createSized(RenderScript rs, Element e, int count)
263 return new Allocation(id, rs, t);
291 static public Allocation createFromBitmap(RenderScript rs, Bitmap b, Element dstFmt, boolean genMips
    [all...]
SimpleMesh.java 37 public void bindVertexAllocation(Allocation a, int slot) {
42 public void bindIndexAllocation(Allocation a) {
47 public Allocation createVertexAllocation(int slot) {
49 return Allocation.createTyped(mRS, mVertexTypes[slot]);
52 public Allocation createIndexAllocation() {
54 return Allocation.createTyped(mRS, mIndexType);
349 Allocation vertexAlloc = sm.createVertexAllocation(0);
350 Allocation indexAlloc = sm.createIndexAllocation();
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 25 import android.renderscript.Allocation;
76 private Allocation mState;
77 private Allocation mDropState;
82 private Allocation mUniformAlloc;
247 mState = Allocation.createTyped(mRS, mStateType);
255 mDropState = Allocation.createTyped(mRS, mDropType);
260 final Allocation[] textures = new Allocation[TEXTURES_COUNT];
270 private Allocation loadTexture(int id, String name) {
271 final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources local
279 final Allocation allocation = Allocation.createFromBitmap(mRS, b, RGBA_8888(mRS), false); local
    [all...]
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
Visualization5RS.java 24 import android.renderscript.Allocation;
69 private Allocation mState;
76 private Allocation[] mTextures;
83 protected Allocation mPointAlloc;
88 private Allocation mLineIdxAlloc;
164 // Create an allocation from the type we just created.
165 mState = Allocation.createTyped(mRS, mStateType);
175 mTextures = new Allocation[8];
176 mTextures[0] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.background, Element.RGBA_8888(mRS), true);
178 mTextures[1] = Allocation.createFromBitmapResourceBoxed(mRS, mResources, R.drawable.frame, Element.RGBA_8888(mRS), true)
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  /packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
GalaxyRS.java 24 import android.renderscript.Allocation;
82 private Allocation[] mTextures;
86 private Allocation mState;
87 private Allocation mParticlesBuffer;
196 mState = Allocation.createTyped(mRS, mStateType);
201 mTextures = new Allocation[TEXTURES_COUNT];
203 final Allocation[] textures = mTextures;
214 private Allocation loadTexture(int id, String name) {
215 final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources local
224 final Allocation allocation = Allocation.createFromBitmap(mRS, b, RGBA_8888(mRS), false); local
    [all...]
  /packages/wallpapers/Basic/src/com/android/wallpaper/grass/
GrassRS.java 25 import android.renderscript.Allocation;
97 private Allocation[] mTextures;
100 private Allocation mState;
103 private Allocation mBlades;
104 private Allocation mBladesBuffer;
105 private Allocation mBladesIndicies;
245 mState = Allocation.createTyped(mRS, mStateType);
254 mBlades = Allocation.createTyped(mRS, mBladesType);
291 final Allocation buffer = mBladesBuffer;
348 mTextures = new Allocation[TEXTURES_COUNT]
369 final Allocation allocation = Allocation.createTyped(mRS, builder.create()); local
386 final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources, local
    [all...]
  /frameworks/base/libs/rs/java/ImageProcessing/src/com/android/rs/image/
ImageProcessingActivity.java 27 import android.renderscript.Allocation;
48 private Allocation mParamsAllocation;
52 private Allocation mInPixelsAllocation;
54 private Allocation mOutPixelsAllocation;
174 mParamsAllocation = Allocation.createTyped(mRS, mParamsType);
180 mInPixelsAllocation = Allocation.createSized(mRS,
183 mOutPixelsAllocation = Allocation.createSized(mRS,
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
GenericWaveRS.java 25 import android.renderscript.Allocation;
58 protected Allocation mState;
62 protected Allocation mPointAlloc;
67 private Allocation mLineIdxAlloc;
79 private Allocation mTexture;
120 // Create an allocation from the type we just created.
121 mState = Allocation.createTyped(mRS, mStateType);
122 // set our java object as the data for the renderscript allocation
156 // Create the Allocation for the vertices
162 // Create the Allocation for the indice
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