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    Searched refs:BLOCK_HEIGHT (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
gl_rsurf.c 38 #define BLOCK_HEIGHT 128
55 byte lightmaps[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT];
452 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
454 theRect->t = BLOCK_HEIGHT;
554 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
556 theRect->t = BLOCK_HEIGHT;
726 // theRect->h = BLOCK_HEIGHT;
728 // , BLOCK_WIDTH, BLOCK_HEIGHT, 0,
729 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
732 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes)
    [all...]
gl_draw.c 112 #define BLOCK_HEIGHT 256
115 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
128 best = BLOCK_HEIGHT;
148 if (best + h > BLOCK_HEIGHT)
167 GL_Upload8 (scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 38 #define BLOCK_HEIGHT 128
55 byte lightmaps[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT];
449 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
451 theRect->t = BLOCK_HEIGHT;
576 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
578 theRect->t = BLOCK_HEIGHT;
800 // , BLOCK_WIDTH, BLOCK_HEIGHT, 0,
801 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
804 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
807 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes)
    [all...]
gl_draw.cpp 424 #define BLOCK_HEIGHT 256
427 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
441 best = BLOCK_HEIGHT;
461 if (best + h > BLOCK_HEIGHT)
484 GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
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