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Searched
refs:BLOCK_WIDTH
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
gl_rsurf.c
37
#define
BLOCK_WIDTH
128
51
int allocated[MAX_LIGHTMAPS][
BLOCK_WIDTH
];
55
byte lightmaps[4*MAX_LIGHTMAPS*
BLOCK_WIDTH
*BLOCK_HEIGHT];
451
BLOCK_WIDTH
, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
452
lightmaps+(i* BLOCK_HEIGHT + theRect->t) *
BLOCK_WIDTH
*lightmap_bytes);
453
theRect->l =
BLOCK_WIDTH
;
553
BLOCK_WIDTH
, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
554
lightmaps+(i* BLOCK_HEIGHT + theRect->t) *
BLOCK_WIDTH
*lightmap_bytes);
555
theRect->l =
BLOCK_WIDTH
;
725
// theRect->w =
BLOCK_WIDTH
;
[
all
...]
gl_draw.c
111
#define
BLOCK_WIDTH
256
114
int scrap_allocated[MAX_SCRAPS][
BLOCK_WIDTH
];
115
byte scrap_texels[MAX_SCRAPS][
BLOCK_WIDTH
*BLOCK_HEIGHT*4];
130
for (i=0 ; i<
BLOCK_WIDTH
-w ; i++)
167
GL_Upload8 (scrap_texels[0],
BLOCK_WIDTH
, BLOCK_HEIGHT, false, true);
210
scrap_texels[texnum][(y+i)*
BLOCK_WIDTH
+ x + j] = p->data[k];
213
gl->sl = (x+0.01)/(float)
BLOCK_WIDTH
;
214
gl->sh = (x+p->width-0.01)/(float)
BLOCK_WIDTH
;
215
gl->tl = (y+0.01)/(float)
BLOCK_WIDTH
;
216
gl->th = (y+p->height-0.01)/(float)
BLOCK_WIDTH
;
[
all
...]
/external/quake/quake/src/WinQuake/
gl_rsurf.cpp
37
#define
BLOCK_WIDTH
128
51
int allocated[MAX_LIGHTMAPS][
BLOCK_WIDTH
];
55
byte lightmaps[4*MAX_LIGHTMAPS*
BLOCK_WIDTH
*BLOCK_HEIGHT];
448
BLOCK_WIDTH
, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
449
lightmaps+(i* BLOCK_HEIGHT + theRect->t) *
BLOCK_WIDTH
*lightmap_bytes);
450
theRect->l =
BLOCK_WIDTH
;
575
BLOCK_WIDTH
, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
576
lightmaps+(i* BLOCK_HEIGHT + theRect->t) *
BLOCK_WIDTH
*lightmap_bytes);
577
theRect->l =
BLOCK_WIDTH
;
800
// ,
BLOCK_WIDTH
, BLOCK_HEIGHT, 0
[
all
...]
gl_draw.cpp
423
#define
BLOCK_WIDTH
256
426
int scrap_allocated[MAX_SCRAPS][
BLOCK_WIDTH
];
427
byte scrap_texels[MAX_SCRAPS][
BLOCK_WIDTH
*BLOCK_HEIGHT*4];
443
for (i=0 ; i<
BLOCK_WIDTH
-w ; i++)
484
GL_Upload8 (scrap_texels[texnum],
BLOCK_WIDTH
, BLOCK_HEIGHT, false, true);
541
scrap_texels[texnum][(y+i)*
BLOCK_WIDTH
+ x + j] = p->data[k];
544
gl->sl = (x+0.01)/(float)
BLOCK_WIDTH
;
545
gl->sh = (x+p->width-0.01)/(float)
BLOCK_WIDTH
;
546
gl->tl = (y+0.01)/(float)
BLOCK_WIDTH
;
547
gl->th = (y+p->height-0.01)/(float)
BLOCK_WIDTH
;
[
all
...]
Completed in 27 milliseconds