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  /external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
joyos2.h 159 GAME_3POS_STRUCT Bx;
171 GAME_3POS_STRUCT Bx;
SDL_sysjoystick.c 190 axis[2] = &stGameCalib.Bx;
243 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
244 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
245 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
255 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
256 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
257 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
290 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
291 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
292 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper
    [all...]
  /external/skia/src/core/
SkGeometry.cpp 379 // t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2)
385 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX;
390 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t);
395 numer.setMul(Ax, -Bx);
401 denom.setMul(Bx, Bx);
727 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX
    [all...]

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