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    Searched refs:CHANNEL_COUNT (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/WinQuake/
snd_android.cpp 49 const size_t CHANNEL_COUNT = 2;
122 size_t framesToCopy = buffer->size / (BYTES_PER_SAMPLE * CHANNEL_COUNT);
131 pData[frame * CHANNEL_COUNT] = leftSample;
138 pData[1 + frame * CHANNEL_COUNT] = rightSample;
245 (CHANNEL_COUNT > 1) ? AudioSystem::CHANNEL_OUT_STEREO : AudioSystem::CHANNEL_OUT_MONO, // channel mask
  /external/srec/srec/cfront/
nisthdr.h 91 CHANNEL_COUNT,
213 Nist1AHeaderSetDef(setChannelCount, int, d, CHANNEL_COUNT)
  /frameworks/base/services/audioflinger/
AudioMixer.h 64 CHANNEL_COUNT = 0x4000,
AudioMixer.cpp 183 if (name == CHANNEL_COUNT) {
187 LOGV("setParameter(TRACK, CHANNEL_COUNT, %d)", valueInt);
    [all...]
AudioFlinger.cpp     [all...]
  /frameworks/base/media/libmedia/
IAudioFlinger.cpp 35 CHANNEL_COUNT,
188 remote()->transact(CHANNEL_COUNT, data, &reply);
745 case CHANNEL_COUNT: {
    [all...]

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