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    Searched refs:GL_Bind (Results 1 - 16 of 16) sorted by null

  /external/quake/quake/src/QW/client/
gl_rsurf.c 333 GL_Bind (t->gl_texturenum);
343 GL_Bind (lightmap_textures + s->lightmaptexturenum);
365 GL_Bind (s->texinfo->texture->gl_texturenum);
375 GL_Bind (solidskytexture);
383 GL_Bind (alphaskytexture);
399 GL_Bind (t->gl_texturenum);
402 GL_Bind (lightmap_textures + s->lightmaptexturenum);
440 GL_Bind (t->gl_texturenum);
444 GL_Bind (lightmap_textures + s->lightmaptexturenum);
473 GL_Bind (t->gl_texturenum)
    [all...]
gl_ngraph.c 118 GL_Bind(netgraphtexture);
gl_warp.c 285 GL_Bind (solidskytexture);
292 GL_Bind (alphaskytexture);
314 GL_Bind(solidskytexture);
322 GL_Bind (alphaskytexture);
653 GL_Bind (SKY_TEX + i);
907 GL_Bind(solidskytexture);
1003 GL_Bind (SKY_TEX+skytexorder[i]);
1076 GL_Bind (solidskytexture );
1094 GL_Bind(alphaskytexture);
gl_draw.c 84 void GL_Bind (int texnum)
166 GL_Bind(scrap_texnum);
362 GL_Bind (glt->texnum);
517 GL_Bind (char_texture);
578 GL_Bind (cs_texture);
629 GL_Bind (gl->texnum);
663 GL_Bind (gl->texnum);
703 GL_Bind (gl->texnum);
752 GL_Bind (translate_texture);
838 GL_Bind (*(int *)draw_backtile->data)
    [all...]
glquake2.h 190 void GL_Bind (int texnum);
gl_rmisc.c 79 GL_Bind(particletexture);
312 GL_Bind(playertextures + playernum);
glquake.h 259 void GL_Bind (int texnum);
gl_rmain.c 227 GL_Bind(frame->gl_texturenum);
600 GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]);
612 GL_Bind(playertextures + i);
r_part.c 463 GL_Bind(particletexture);
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 330 GL_Bind (t->gl_texturenum);
340 GL_Bind (lightmap_textures + s->lightmaptexturenum);
361 GL_Bind (s->texinfo->texture->gl_texturenum);
371 GL_Bind (solidskytexture);
379 GL_Bind (alphaskytexture);
395 GL_Bind (t->gl_texturenum);
398 GL_Bind (lightmap_textures + s->lightmaptexturenum);
436 GL_Bind (t->gl_texturenum);
441 GL_Bind (lightmap_textures + s->lightmaptexturenum);
484 GL_Bind (t->gl_texturenum)
    [all...]
gl_warp.cpp 334 GL_Bind (solidskytexture);
341 GL_Bind (alphaskytexture);
363 GL_Bind(solidskytexture);
371 GL_Bind (alphaskytexture);
702 GL_Bind (SKY_TEX + i);
956 GL_Bind(solidskytexture);
1052 GL_Bind (SKY_TEX+skytexorder[i]);
1125 GL_Bind (solidskytexture );
1143 GL_Bind(alphaskytexture);
gl_draw.cpp 390 void GL_Bind (int texnum)
483 GL_Bind(scrap_texnum + texnum);
696 GL_Bind (glt->texnum);
861 GL_Bind (char_texture);
927 GL_Bind (gl->texnum);
966 GL_Bind (gl->texnum);
1019 GL_Bind (translate_texture);
1096 GL_Bind (b.i);
    [all...]
gl_rmisc.cpp 79 GL_Bind(particletexture);
303 GL_Bind(playertextures + playernum);
gl_rmain.cpp 226 GL_Bind(frame->gl_texturenum);
692 GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]);
700 GL_Bind(playertextures - 1 + i);
    [all...]
glquake.h 247 void GL_Bind (int texnum);
r_part.cpp 669 GL_Bind(particletexture);

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