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    Searched refs:GL_LINEAR (Results 1 - 25 of 70) sorted by null

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  /external/quake/quake/src/QW/client/
gl_ngraph.c 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_rmisc.c 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_warp.c 670 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
671 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1078 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1079 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1096 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1097 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_draw.c 67 int gl_filter_max = GL_LINEAR;
314 {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
316 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
318 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
772 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
773 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    [all...]
gl_vidandroid.c 21 int texture_mode = GL_LINEAR;
  /frameworks/base/libs/rs/
rsSampler.cpp 60 GL_LINEAR, //RS_SAMPLER_LINEAR,
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /packages/apps/Camera/src/com/android/camera/ui/
BitmapTexture.java 58 GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
60 GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/base/opengl/tests/textures/
textures.cpp 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /packages/apps/Gallery3D/src/com/cooliris/media/
CanvasTexture.java 120 gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
121 gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 44 int texture_mode = GL_LINEAR;
216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_rmisc.cpp 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_warp.cpp 719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_draw.cpp 75 int gl_filter_max = GL_LINEAR;
648 {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
650 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
652 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
797 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
798 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1039 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1040 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    [all...]
  /frameworks/base/opengl/libagl/
TextureObjectManager.cpp 52 min_filter = GL_LINEAR;
53 mag_filter = GL_LINEAR;
  /frameworks/base/opengl/tests/filter/
filter.cpp 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 433 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
434 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
459 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
460 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /frameworks/base/services/surfaceflinger/
TextureManager.cpp 321 glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
322 glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java 141 GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
143 GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20TriangleRenderer.java 131 GLES20.GL_LINEAR);
StaticTriangleRenderer.java 109 GL_LINEAR);
TriangleRenderer.java 82 GL10.GL_LINEAR);
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 619 params[mParam] = GL10.GL_LINEAR;
649 if (params[mParam] == GL10.GL_LINEAR) {
  /external/skia/src/gl/
SkGL.cpp 334 GLenum filter = doFilter ? GL_LINEAR : GL_NEAREST;
343 GLenum filter = doFilter ? GL_LINEAR : GL_NEAREST;
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 129 GLES20.GL_LINEAR);

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