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    Searched refs:GL_LoadTexture (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
glquake2.h 38 int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate);
glquake.h 75 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
gl_draw.c 406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
461 gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false);
1166 Sys_Error ("GL_LoadTexture: too big");
1268 Sys_Error ("GL_LoadTexture: too big");
1386 GL_LoadTexture
1389 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
1402 Sys_Error ("GL_LoadTexture: cache mismatch");
1433 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
    [all...]
gl_model.c 391 tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
1471 GL_LoadTexture (name, pheader->skinwidth,
1488 GL_LoadTexture (name, pheader->skinwidth,
    [all...]
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 100 // hook GL_LoadTexture to store enough information to recreate a texture.
516 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
742 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
801 gl->texnum = GL_LoadTexture ("conback", conback->g.width, conback->g.height, ncdata, false, false);
    [all...]
gl_model.cpp 391 tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
1446 GL_LoadTexture (name, pheader->skinwidth,
1468 GL_LoadTexture (name, pheader->skinwidth,
    [all...]
glquake.h 74 int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);

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