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  /frameworks/base/opengl/java/android/opengl/
GLES10.java 184 public static final int GL_SAMPLE_COVERAGE = 0x80A0;
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GLES20.java 86 public static final int GL_SAMPLE_COVERAGE = 0x80A0;
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GLLogWrapper.java 497 case GL_SAMPLE_COVERAGE:
498 return "GL_SAMPLE_COVERAGE";
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 182 int GL_SAMPLE_COVERAGE = 0x80A0;
  /frameworks/base/opengl/libagl/
state.cpp 198 case GL_SAMPLE_COVERAGE:
  /development/ndk/platforms/android-4/include/GLES/
gl.h 161 #define GL_SAMPLE_COVERAGE 0x80A0
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  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 153 #define GL_SAMPLE_COVERAGE 0x80A0
  /frameworks/base/opengl/include/GLES/
gl.h 162 #define GL_SAMPLE_COVERAGE 0x80A0
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  /frameworks/base/opengl/include/GLES2/
gl2.h 154 #define GL_SAMPLE_COVERAGE 0x80A0
  /frameworks/base/opengl/tests/angeles/include/GLES/
gl.h 189 #define GL_SAMPLE_COVERAGE 0x80A0
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 161 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 161 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 153 #define GL_SAMPLE_COVERAGE 0x80A0
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES/
gl.h 161 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 153 #define GL_SAMPLE_COVERAGE 0x80A0
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 161 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 153 #define GL_SAMPLE_COVERAGE 0x80A0
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES/
gl.h 161 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 153 #define GL_SAMPLE_COVERAGE 0x80A0
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h 279 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h 279 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h 279 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h 279 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h 279 #define GL_SAMPLE_COVERAGE 0x80A0
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  /prebuilt/sdk/4/
android.jar 

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