HomeSort by relevance Sort by last modified time
    Searched refs:GL_UNPACK_ALIGNMENT (Results 1 - 25 of 33) sorted by null

1 2

  /frameworks/base/opengl/tools/glgen/specs/gles11/
checks.spec 12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
  /external/skia/src/gl/
SkGLTextCache.cpp 98 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
SkGL.cpp 278 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
  /frameworks/base/services/surfaceflinger/
TextureManager.cpp 199 * GL_UNPACK_ALIGNMENT is a limited form of stride).
200 * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
203 * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
215 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
  /development/ndk/platforms/android-4/include/GLES/
gl.h 234 #define GL_UNPACK_ALIGNMENT 0x0CF5
368 #define GL_UNPACK_ALIGNMENT 0x0CF5
    [all...]
  /frameworks/base/opengl/include/GLES/
gl.h 235 #define GL_UNPACK_ALIGNMENT 0x0CF5
369 #define GL_UNPACK_ALIGNMENT 0x0CF5
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 234 #define GL_UNPACK_ALIGNMENT 0x0CF5
368 #define GL_UNPACK_ALIGNMENT 0x0CF5
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 234 #define GL_UNPACK_ALIGNMENT 0x0CF5
368 #define GL_UNPACK_ALIGNMENT 0x0CF5
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES/
gl.h 234 #define GL_UNPACK_ALIGNMENT 0x0CF5
368 #define GL_UNPACK_ALIGNMENT 0x0CF5
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 234 #define GL_UNPACK_ALIGNMENT 0x0CF5
368 #define GL_UNPACK_ALIGNMENT 0x0CF5
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES/
gl.h 234 #define GL_UNPACK_ALIGNMENT 0x0CF5
368 #define GL_UNPACK_ALIGNMENT 0x0CF5
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp     [all...]
android_opengl_GLES20.cpp     [all...]
  /frameworks/base/libs/rs/
rsAllocation.cpp 158 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 251 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
    [all...]
GLES20.java 122 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 249 int GL_UNPACK_ALIGNMENT = 0x0CF5;
  /frameworks/base/opengl/libagl/
texture.cpp 960 if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) {
970 if (pname == GL_UNPACK_ALIGNMENT)
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 196 #define GL_UNPACK_ALIGNMENT 0x0CF5
  /frameworks/base/opengl/include/GLES2/
gl2.h 197 #define GL_UNPACK_ALIGNMENT 0x0CF5
  /frameworks/base/opengl/tests/angeles/include/GLES/
gl.h 326 #define GL_UNPACK_ALIGNMENT 0x0CF5
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 196 #define GL_UNPACK_ALIGNMENT 0x0CF5
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 196 #define GL_UNPACK_ALIGNMENT 0x0CF5
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 196 #define GL_UNPACK_ALIGNMENT 0x0CF5
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 196 #define GL_UNPACK_ALIGNMENT 0x0CF5

Completed in 84 milliseconds

1 2