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    Searched refs:IT_LIGHTNING (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 119 #define IT_LIGHTNING 64
  /external/quake/quake/src/QW/progs/
weapons.qc 923 else if (self.weapon == IT_LIGHTNING)
944 if (self.waterlevel <= 1 && self.ammo_cells >= 1 && (it & IT_LIGHTNING) )
945 return IT_LIGHTNING;
1054 else if (self.weapon == IT_LIGHTNING)
1117 fl = IT_LIGHTNING;
1167 self.items = self.items | IT_LIGHTNING;
1192 if (self.weapon == IT_LIGHTNING)
1234 self.weapon = IT_LIGHTNING;
1267 if (self.weapon == IT_LIGHTNING)
1309 self.weapon = IT_LIGHTNING;
    [all...]
  /external/quake/quake/src/WinQuake/
host_cmd.cpp 1594 if (sv_player->u.v.weapon <= IT_LIGHTNING)
1610 if (sv_player->u.v.weapon > IT_LIGHTNING)
1622 if (sv_player->u.v.weapon <= IT_LIGHTNING)
    [all...]
quakedef.h 150 #define IT_LIGHTNING 64

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