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    Searched refs:IT_SHOTGUN (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 112 #define IT_SHOTGUN 1
sbar.c 517 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
525 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
  /external/quake/quake/src/QW/progs/
weapons.qc 881 else if (self.weapon == IT_SHOTGUN)
952 else if(self.ammo_shells >= 1 && (it & IT_SHOTGUN) )
953 return IT_SHOTGUN;
1022 else if (self.weapon == IT_SHOTGUN)
1081 fl = IT_SHOTGUN;
1158 IT_SHOTGUN |
1198 self.weapon = IT_SHOTGUN;
1202 else if (self.weapon == IT_SHOTGUN)
1299 self.weapon = IT_SHOTGUN;
1303 else if (self.weapon == IT_SHOTGUN)
    [all...]
  /external/quake/quake/src/WinQuake/
quakedef.h 144 #define IT_SHOTGUN 1
sbar.cpp 568 if (cl.items & (IT_SHOTGUN<<i) )
574 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
624 if (cl.items & (IT_SHOTGUN<<4))
host_cmd.cpp 1568 sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2'));
1573 sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2'));
    [all...]
  /external/quake/quake/src/QW/server/
sv_ccmds.c 271 sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2');

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