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    Searched refs:IT_SUPER_SHOTGUN (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 113 #define IT_SUPER_SHOTGUN 2
  /external/quake/quake/src/QW/progs/
weapons.qc 888 else if (self.weapon == IT_SUPER_SHOTGUN)
948 else if(self.ammo_shells >= 2 && (it & IT_SUPER_SHOTGUN) )
949 return IT_SUPER_SHOTGUN;
1028 else if (self.weapon == IT_SUPER_SHOTGUN)
1087 fl = IT_SUPER_SHOTGUN;
1159 IT_SUPER_SHOTGUN |
1204 self.weapon = IT_SUPER_SHOTGUN;
1208 else if (self.weapon == IT_SUPER_SHOTGUN)
1293 self.weapon = IT_SUPER_SHOTGUN;
1297 else if (self.weapon == IT_SUPER_SHOTGUN)
    [all...]
  /external/quake/quake/src/WinQuake/
quakedef.h 145 #define IT_SUPER_SHOTGUN 2

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