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    Searched refs:MAX_LBM_HEIGHT (Results 1 - 11 of 11) sorted by null

  /external/quake/quake/src/QW/client/
d_iface.h 25 #define MAX_LBM_HEIGHT 200
glquake2.h 65 #define MAX_LBM_HEIGHT 480
glquake.h 111 #define MAX_LBM_HEIGHT 480
d_polyse.c 105 byte *skintable[MAX_LBM_HEIGHT];
408 for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth)
gl_model.c     [all...]
model.c 1515 if (pmodel->skinheight > MAX_LBM_HEIGHT)
1517 MAX_LBM_HEIGHT);
    [all...]
  /external/quake/quake/src/WinQuake/
d_iface.h 25 #define MAX_LBM_HEIGHT 480
glquake.h 100 #define MAX_LBM_HEIGHT 480
d_polyse.cpp 105 byte *skintable[MAX_LBM_HEIGHT];
408 for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth)
gl_model.cpp     [all...]
model.cpp 1493 if (pmodel->skinheight > MAX_LBM_HEIGHT)
1495 MAX_LBM_HEIGHT);
    [all...]

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