HomeSort by relevance Sort by last modified time
    Searched refs:MAX_SOUNDS (Results 1 - 12 of 12) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 80 #define MAX_SOUNDS 256 // so they cannot be blindly increased
client.h 271 char sound_name[MAX_SOUNDS][MAX_QPATH];
274 struct sfx_s *sound_precache[MAX_SOUNDS];
cl_parse.c 283 for (i=1 ; i<MAX_SOUNDS ; i++)
632 if (numsounds == MAX_SOUNDS)
  /external/quake/quake/src/WinQuake/
client.h 211 struct sfx_s *sound_precache[MAX_SOUNDS];
server.h 55 char *sound_precache[MAX_SOUNDS]; // NULL terminated
quakedef.h 116 #define MAX_SOUNDS 256 // so they cannot be blindly increased
cl_parse.cpp 210 char sound_precache[MAX_SOUNDS][MAX_QPATH];
275 if (numsounds==MAX_SOUNDS)
sv_main.cpp 139 for (sound_num=1 ; sound_num<MAX_SOUNDS
144 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
pr_cmds.cpp 1079 for (i=0 ; i<MAX_SOUNDS ; i++)
    [all...]
  /external/quake/quake/src/QW/server/
server.h 56 char *sound_precache[MAX_SOUNDS]; // NULL terminated
sv_send.c 370 for (sound_num=1 ; sound_num<MAX_SOUNDS
375 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
pr_cmds.c 904 for (i=0 ; i<MAX_SOUNDS ; i++)

Completed in 55 milliseconds