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    Searched refs:QZ_VISIBLE_GRAB (Results 1 - 3 of 3) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m 511 grab_state = QZ_VISIBLE_GRAB;
516 else if ( grab_state == QZ_VISIBLE_GRAB ) {
528 grab_state = QZ_VISIBLE_GRAB;
536 else if (grab_state == QZ_VISIBLE_GRAB) {
SDL_QuartzVideo.h 170 QZ_VISIBLE_GRAB,
SDL_QuartzEvents.m 874 if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {
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