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Searched
refs:QZ_VISIBLE_GRAB
(Results
1 - 3
of
3
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m
511
grab_state =
QZ_VISIBLE_GRAB
;
516
else if ( grab_state ==
QZ_VISIBLE_GRAB
) {
528
grab_state =
QZ_VISIBLE_GRAB
;
536
else if (grab_state ==
QZ_VISIBLE_GRAB
) {
SDL_QuartzVideo.h
170
QZ_VISIBLE_GRAB
,
SDL_QuartzEvents.m
874
if ( grab_state ==
QZ_VISIBLE_GRAB
&& !isInGameWin ) {
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