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    Searched refs:afterWidth (Results 1 - 5 of 5) sorted by null

  /external/webkit/WebCore/platform/graphics/mac/
FontComplexTextMac.cpp 45 float afterWidth = controller.runWidthSoFar();
50 return FloatRect(point.x() + floorf(totalWidth - afterWidth), point.y(), roundf(totalWidth - beforeWidth) - floorf(totalWidth - afterWidth), h);
53 return FloatRect(point.x() + floorf(beforeWidth), point.y(), roundf(afterWidth) - floorf(beforeWidth), h);
72 float afterWidth = controller.runWidthSoFar();
75 startX += controller.totalWidth() + controller.finalRoundingWidth() - afterWidth;
  /external/webkit/WebCore/platform/graphics/win/
FontWin.cpp 51 float afterWidth = it.runWidthSoFar();
57 return FloatRect(point.x() + floorf(totalWidth - afterWidth), point.y(), roundf(totalWidth - beforeWidth) - floorf(totalWidth - afterWidth), h);
60 return FloatRect(point.x() + floorf(beforeWidth), point.y(), roundf(afterWidth) - floorf(beforeWidth), h);
79 float afterWidth = controller.runWidthSoFar();
83 startX += controller.runWidthSoFar() - afterWidth;
  /external/webkit/WebCore/platform/graphics/wx/
FontWx.cpp 75 float afterWidth = it.runWidthSoFar();
81 return FloatRect(point.x() + floorf(totalWidth - afterWidth), point.y(), roundf(totalWidth - beforeWidth) - floorf(totalWidth - afterWidth), h);
84 return FloatRect(point.x() + floorf(beforeWidth), point.y(), roundf(afterWidth) - floorf(beforeWidth), h);
107 float afterWidth = controller.runWidthSoFar();
111 startX += controller.runWidthSoFar() - afterWidth;
  /external/webkit/WebCore/platform/graphics/
FontFastPath.cpp 270 float afterWidth = it.m_runWidthSoFar;
275 startX += finalRoundingWidth + it.m_runWidthSoFar - afterWidth;
330 float afterWidth = it.m_runWidthSoFar;
336 return FloatRect(point.x() + floorf(totalWidth - afterWidth), point.y(), roundf(totalWidth - beforeWidth) - floorf(totalWidth - afterWidth), h);
338 return FloatRect(point.x() + floorf(beforeWidth), point.y(), roundf(afterWidth) - floorf(beforeWidth), h);
  /external/webkit/WebCore/platform/graphics/gtk/
FontGtk.cpp 361 float afterWidth = PANGO_PIXELS(x_pos);
366 return FloatRect(point.x() + beforeWidth, point.y(), afterWidth - beforeWidth, h);

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