/external/quake/quake/src/QW/server/ |
model.c | 281 int i, j, pixels, num, max, altmax; local 342 altmax = 0; 348 altmax = 0; 354 altmax = max - 'A'; 356 altanims[altmax] = tx; 357 altmax++; 384 if (num+1 > altmax) 385 altmax = num+1; 402 if (altmax) 405 for (j=0 ; j<altmax ; j++ [all...] |
/external/quake/quake/src/QW/client/ |
gl_model.c | 341 int i, j, pixels, num, max, altmax; local 412 altmax = 0; 418 altmax = 0; 424 altmax = max - 'A'; 426 altanims[altmax] = tx; 427 altmax++; 454 if (num+1 > altmax) 455 altmax = num+1; 472 if (altmax) 475 for (j=0 ; j<altmax ; j++ [all...] |
model.c | 339 int i, j, pixels, num, max, altmax; local 403 altmax = 0; 409 altmax = 0; 415 altmax = max - 'A'; 417 altanims[altmax] = tx; 418 altmax++; 445 if (num+1 > altmax) 446 altmax = num+1; 463 if (altmax) 466 for (j=0 ; j<altmax ; j++ [all...] |
/external/quake/quake/src/WinQuake/ |
gl_model.cpp | 341 int i, j, pixels, num, max, altmax; local 412 altmax = 0; 418 altmax = 0; 424 altmax = max - 'A'; 426 altanims[altmax] = tx; 427 altmax++; 454 if (num+1 > altmax) 455 altmax = num+1; 472 if (altmax) 475 for (j=0 ; j<altmax ; j++ [all...] |
model.cpp | 357 int i, j, pixels, num, max, altmax; local 421 altmax = 0; 427 altmax = 0; 433 altmax = max - 'A'; 435 altanims[altmax] = tx; 436 altmax++; 463 if (num+1 > altmax) 464 altmax = num+1; 481 if (altmax) 484 for (j=0 ; j<altmax ; j++ [all...] |