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  /frameworks/base/core/java/android/util/
FloatMath.java 53 * @param angle to compute the cosine of, in radians
54 * @return the sine of angle
56 public static native float sin(float angle);
61 * @param angle to compute the cosine of, in radians
62 * @return the cosine of angle
64 public static native float cos(float angle);
  /external/webkit/WebCore/svg/
SVGPathSegArc.cpp 28 SVGPathSegArcAbs::SVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
29 : SVGPathSegArc(x, y, r1, r2, angle, largeArcFlag, sweepFlag)
33 SVGPathSegArcRel::SVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
34 : SVGPathSegArc(x, y, r1, r2, angle, largeArcFlag, sweepFlag)
SVGTransform.h 54 float angle() const;
61 void setRotate(float angle, float cx, float cy);
62 void setSkewX(float angle);
63 void setSkewY(float angle);
80 return a.type() == b.type() && a.angle() == b.angle() && a.matrix() == b.matrix();
SVGPathSegArc.h 32 SVGPathSegArc(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
33 : m_x(x), m_y(y), m_r1(r1), m_r2(r2), m_angle(angle), m_largeArcFlag(largeArcFlag), m_sweepFlag(sweepFlag) {}
49 void setAngle(float angle) { m_angle = angle; }
50 float angle() const { return m_angle; } function in class:WebCore::SVGPathSegArc
71 static PassRefPtr<SVGPathSegArcAbs> create(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
73 return adoptRef(new SVGPathSegArcAbs(x, y, r1, r2, angle, largeArcFlag, sweepFlag));
80 SVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
85 static PassRefPtr<SVGPathSegArcRel> create(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
87 return adoptRef(new SVGPathSegArcRel(x, y, r1, r2, angle, largeArcFlag, sweepFlag))
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SVGTransform.idl 36 readonly attribute float angle;
41 void setRotate(in float angle, in float cx, in float cy);
42 void setSkewX(in float angle);
43 void setSkewY(in float angle);
SVGTransform.cpp 74 float SVGTransform::angle() const function in class:SVGTransform
121 void SVGTransform::setRotate(float angle, float cx, float cy)
124 m_angle = angle;
130 m_matrix.rotate(angle);
134 void SVGTransform::setSkewX(float angle)
137 m_angle = angle;
140 m_matrix.skewX(angle);
143 void SVGTransform::setSkewY(float angle)
146 m_angle = angle;
149 m_matrix.skewY(angle);
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SVGPathSegArcAbs.idl 38 attribute float angle
SVGPathSegArcRel.idl 38 attribute float angle
SVGMatrix.idl 41 [Immutable] SVGMatrix rotate(in float angle);
46 [Immutable] SVGMatrix skewX(in float angle);
47 [Immutable] SVGMatrix skewY(in float angle);
SVGTransformDistance.cpp 43 SVGTransformDistance::SVGTransformDistance(SVGTransform::SVGTransformType type, float angle, float cx, float cy, const AffineTransform& transform)
45 , m_angle(angle)
69 m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
89 m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
131 transform.setRotate(first.angle() + second.angle(), first.rotationCenter().x() + second.rotationCenter().x(),
152 transform.setSkewX(first.angle() + second.angle());
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  /external/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed float value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
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  /external/freetype/src/autofit/
afangles.c 93 * The trick here is to realize that we don't need a very accurate angle
95 * only compare the sign of angle differences, or check whether its
108 AF_Angle angle;
121 angle = 0;
124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
127 if ( angle >= 0 )
128 angle = AF_ANGLE_PI - angle;
130 angle = -AF_ANGLE_PI - angle;
187 AF_Angle angle; local
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  /frameworks/base/tools/layoutlib/bridge/src/android/util/
FloatMath_Delegate.java 64 * @param angle to compute the cosine of, in radians
65 * @return the sine of angle
68 /*package*/ static float sin(float angle) {
69 return (float)Math.sin(angle);
75 * @param angle to compute the cosine of, in radians
76 * @return the cosine of angle
79 /*package*/ static float cos(float angle) {
80 return (float)Math.cos(angle);
  /external/webkit/WebCore/platform/graphics/transforms/
RotateTransformOperation.h 34 static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type)
36 return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type));
39 static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type)
41 return adoptRef(new RotateTransformOperation(x, y, z, angle, type));
44 double angle() const { return m_angle; } function in class:WebCore::RotateTransformOperation
68 RotateTransformOperation(double x, double y, double z, double angle, OperationType type)
72 , m_angle(angle)
RotateTransformOperation.cpp 75 // Convert that to Axis/Angle form
80 double angle = 0; local
86 angle = rad2deg(acos(decomp.quaternionW) * 2);
92 return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
  /external/webkit/WebCore/svg/graphics/
SVGResourceMarker.h 51 void setAngle(float angle) { m_angle = angle; }
53 float angle() const { return m_angle; } function in class:WebCore::SVGResourceMarker
58 AffineTransform markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const;
SVGResourceMarker.cpp 51 AffineTransform SVGResourceMarker::markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const
57 transform.rotate(m_angle == -1 ? angle : m_angle);
89 << " [angle=";
91 if (angle() == -1)
94 ts << angle() << "]";
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Layer.java 45 public void setAngle(float angle) {
46 // normalize the angle
48 while (angle >= twopi) angle -= twopi;
49 while (angle < 0f) angle += twopi;
50 // mAngle = angle;
52 float sin = (float)Math.sin(angle);
53 float cos = (float)Math.cos(angle);
  /external/webkit/WebCore/rendering/
SVGMarkerData.h 58 double angle = 0; local
61 angle = outslope;
64 angle = (inslope + outslope) / 2;
67 angle = inslope;
74 return narrowPrecisionToFloat(angle);
  /frameworks/base/opengl/libagl/
fp.cpp 62 // scale angle for easy argument reduction
79 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) {
80 *s = sinef(angle);
81 *c = cosinef(angle);
  /packages/apps/Phone/src/com/android/phone/
AccelerometerListener.java 124 // compute the vertical angle
125 double angle = Math.atan2(xy, z); local
127 angle = angle * 180.0 / Math.PI;
128 int orientation = (angle > VERTICAL_ANGLE ? ORIENTATION_VERTICAL : ORIENTATION_HORIZONTAL);
129 if (VDEBUG) Log.d(TAG, "angle: " + angle + " orientation: " + orientation);
  /packages/apps/SoundRecorder/src/com/android/soundrecorder/
VUMeter.java 62 float angle = minAngle; local
64 angle += (float)(maxAngle - minAngle)*mRecorder.getMaxAmplitude()/32768;
66 if (angle > mCurrentAngle)
67 mCurrentAngle = angle;
69 mCurrentAngle = Math.max(angle, mCurrentAngle - DROPOFF_STEP);
  /external/quake/quake/src/QW/client/
r_bsp.c 81 float angle, s, c, temp1[3][3], temp2[3][3], temp3[3][3]; local
89 angle = currententity->angles[YAW];
90 angle = angle * M_PI*2 / 360;
91 s = sin(angle);
92 c = cos(angle);
106 angle = currententity->angles[PITCH];
107 angle = angle * M_PI*2 / 360;
108 s = sin(angle);
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  /external/quake/quake/src/WinQuake/
r_bsp.cpp 81 float angle, s, c, temp1[3][3], temp2[3][3], temp3[3][3]; local
89 angle = currententity->angles[YAW];
90 angle = angle * M_PI*2 / 360;
91 s = sin(angle);
92 c = cos(angle);
106 angle = currententity->angles[PITCH];
107 angle = angle * M_PI*2 / 360;
108 s = sin(angle);
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  /external/webkit/WebCore/css/
SVGCSSStyleSelector.cpp 64 static float roundToNearestGlyphOrientationAngle(float angle)
66 angle = fabsf(fmodf(angle, 360.0f));
68 if (angle <= 45.0f || angle > 315.0f)
70 else if (angle > 45.0f && angle <= 135.0f)
72 else if (angle > 135.0f && angle <= 225.0f)
78 static int angleToGlyphOrientation(float angle)
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